@@ -64,6 +64,10 @@ const char *VideoDriver_SDL_OpenGL::Star
return error;
}
this->driver_info += " (";
this->driver_info += OpenGLBackend::Get()->GetDriverName();
this->driver_info += ")";
/* Now we have a OpenGL context, force a client-size-changed event,
* so all buffers are allocated correctly. */
int w, h;