diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp --- a/src/video/sdl2_opengl_v.cpp +++ b/src/video/sdl2_opengl_v.cpp @@ -64,6 +64,10 @@ const char *VideoDriver_SDL_OpenGL::Star return error; } + this->driver_info += " ("; + this->driver_info += OpenGLBackend::Get()->GetDriverName(); + this->driver_info += ")"; + /* Now we have a OpenGL context, force a client-size-changed event, * so all buffers are allocated correctly. */ int w, h;