File diff r25013:4c02a1340d93 → r25014:e1f1bf3a062e
src/video/sdl2_v.cpp
Show inline comments
 
@@ -541,14 +541,14 @@ const char *VideoDriver_SDL_Base::Initia
 
	return nullptr;
 
}
 

	
 
const char *VideoDriver_SDL_Base::Start(const StringList &parm)
 
const char *VideoDriver_SDL_Base::Start(const StringList &param)
 
{
 
	if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
 

	
 
	const char *error = this->Initialize();
 
	if (error != nullptr) return error;
 

	
 
	this->startup_display = FindStartupDisplay(GetDriverParamInt(parm, "display", -1));
 
	this->startup_display = FindStartupDisplay(GetDriverParamInt(param, "display", -1));
 

	
 
	if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {
 
		return SDL_GetError();
 
@@ -562,6 +562,12 @@ const char *VideoDriver_SDL_Base::Start(
 
	SDL_StopTextInput();
 
	this->edit_box_focused = false;
 

	
 
#ifdef __EMSCRIPTEN__
 
	this->is_game_threaded = false;
 
#else
 
	this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
 
#endif
 

	
 
	return nullptr;
 
}
 

	
 
@@ -637,9 +643,13 @@ void VideoDriver_SDL_Base::MainLoop()
 
	/* Run the main loop event-driven, based on RequestAnimationFrame. */
 
	emscripten_set_main_loop_arg(&this->EmscriptenLoop, this, 0, 1);
 
#else
 
	this->StartGameThread();
 

	
 
	while (!_exit_game) {
 
		LoopOnce();
 
	}
 

	
 
	this->StopGameThread();
 
#endif
 
}