@@ -370,11 +370,11 @@ static uint ConvertSdlKeycodeIntoMy(SDL_
return key;
}
int VideoDriver_SDL_Base::PollEvent()
bool VideoDriver_SDL_Base::PollEvent()
{
SDL_Event ev;
if (!SDL_PollEvent(&ev)) return -2;
if (!SDL_PollEvent(&ev)) return false;
switch (ev.type) {
case SDL_MOUSEMOTION:
@@ -516,7 +516,8 @@ int VideoDriver_SDL_Base::PollEvent()
break;
return -1;
return true;
static const char *InitializeSDL()
@@ -629,7 +630,6 @@ void VideoDriver_SDL_Base::LoopOnce()
InteractiveRandom(); // randomness
while (PollEvent() == -1) {}
if (_exit_game) {
#ifdef __EMSCRIPTEN__
/* Emscripten is event-driven, and as such the main loop is inside