diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -853,8 +853,6 @@ void VideoDriver_SDL::MainLoop() last_realtime_tick = cur_ticks; next_game_tick = cur_ticks; - this->CheckPaletteAnim(); - if (_draw_threaded) { /* Initialise the mutex first, because that's the thing we *need* * directly in the newly created thread. */