diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -370,11 +370,11 @@ static uint ConvertSdlKeycodeIntoMy(SDL_ return key; } -int VideoDriver_SDL_Base::PollEvent() +bool VideoDriver_SDL_Base::PollEvent() { SDL_Event ev; - if (!SDL_PollEvent(&ev)) return -2; + if (!SDL_PollEvent(&ev)) return false; switch (ev.type) { case SDL_MOUSEMOTION: @@ -516,7 +516,8 @@ int VideoDriver_SDL_Base::PollEvent() break; } } - return -1; + + return true; } static const char *InitializeSDL() @@ -629,7 +630,6 @@ void VideoDriver_SDL_Base::LoopOnce() { InteractiveRandom(); // randomness - while (PollEvent() == -1) {} if (_exit_game) { #ifdef __EMSCRIPTEN__ /* Emscripten is event-driven, and as such the main loop is inside