@@ -570,10 +570,10 @@ bool VideoDriver_SDL::PollEvent()
return true;
}
const char *VideoDriver_SDL::Start(const StringList &parm)
const char *VideoDriver_SDL::Start(const StringList ¶m)
{
char buf[30];
_use_hwpalette = GetDriverParamInt(parm, "hw_palette", 2);
_use_hwpalette = GetDriverParamInt(param, "hw_palette", 2);
/* Just on the offchance the audio subsystem started before the video system,
* check whether any part of SDL has been initialised before getting here.
@@ -599,6 +599,8 @@ const char *VideoDriver_SDL::Start(const
MarkWholeScreenDirty();
SetupKeyboard();
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
return nullptr;
@@ -647,12 +649,16 @@ void VideoDriver_SDL::InputLoop()
void VideoDriver_SDL::MainLoop()
this->StartGameThread();
for (;;) {
if (_exit_game) break;
this->Tick();
this->SleepTillNextTick();
this->StopGameThread();
bool VideoDriver_SDL::ChangeResolution(int w, int h)