diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp --- a/src/video/video_driver.cpp +++ b/src/video/video_driver.cpp @@ -22,8 +22,8 @@ #include "../window_func.h" #include "video_driver.hpp" -bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers. -bool _video_vsync; ///< Whether we should use vsync (only if _video_hw_accel is enabled). +bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers on startup. +bool _video_vsync; ///< Whether we should use vsync (only if active video driver supports HW acceleration). void VideoDriver::GameLoop() {