@@ -48,6 +48,15 @@ public:
virtual bool ToggleFullscreen(bool fullscreen) = 0;
/**
* Callback invoked after the blitter was changed.
* @return True if no error.
*/
virtual bool AfterBlitterChange()
{
return true;
}
* Whether the driver has a graphical user interface with the end user.
* Or in other words, whether we should spawn a thread for world generation
* and NewGRF scanning so the graphical updates can keep coming. Otherwise