File diff r24664:2cee0b64ad6e → r24665:20a8caea4459
src/video/video_driver.hpp
Show inline comments
 
@@ -12,10 +12,19 @@
 

	
 
#include "../driver.h"
 
#include "../core/geometry_type.hpp"
 
#include "../core/math_func.hpp"
 
#include <vector>
 

	
 
extern std::string _ini_videodriver;
 
extern std::vector<Dimension> _resolutions;
 
extern Dimension _cur_resolution;
 
extern bool _rightclick_emulate;
 

	
 
/** The base of all video drivers. */
 
class VideoDriver : public Driver {
 
	const uint DEFAULT_WINDOW_WIDTH = 640u;  ///< Default window width.
 
	const uint DEFAULT_WINDOW_HEIGHT = 480u; ///< Default window height.
 

	
 
public:
 
	/**
 
	 * Mark a particular area dirty.
 
@@ -102,11 +111,27 @@ public:
 
	static VideoDriver *GetInstance() {
 
		return static_cast<VideoDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_VIDEO));
 
	}
 

	
 
protected:
 
	/*
 
	 * Get the resolution of the main screen.
 
	 */
 
	virtual Dimension GetScreenSize() const { return { DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT }; }
 

	
 
	/**
 
	 * Apply resolution auto-detection and clamp to sensible defaults.
 
	 */
 
	void UpdateAutoResolution()
 
	{
 
		if (_cur_resolution.width == 0 || _cur_resolution.height == 0) {
 
			/* Auto-detect a good resolution. We aim for 75% of the screen size.
 
			 * Limit width times height times bytes per pixel to fit a 32 bit
 
			 * integer, This way all internal drawing routines work correctly. */
 
			Dimension res = this->GetScreenSize();
 
			_cur_resolution.width  = ClampU(res.width  * 3 / 4, DEFAULT_WINDOW_WIDTH, UINT16_MAX / 2);
 
			_cur_resolution.height = ClampU(res.height * 3 / 4, DEFAULT_WINDOW_HEIGHT, UINT16_MAX / 2);
 
		}
 
	}
 
};
 

	
 
extern std::string _ini_videodriver;
 
extern std::vector<Dimension> _resolutions;
 
extern Dimension _cur_resolution;
 
extern bool _rightclick_emulate;
 

	
 
#endif /* VIDEO_VIDEO_DRIVER_HPP */