@@ -189,6 +189,17 @@ protected:
*/
virtual void CheckPaletteAnim() {}
/**
* Run the game for a single tick, processing boththe game-tick and draw-tick.
* @returns True if the driver should redraw the screen.
bool Tick();
* Sleep till the next tick is about to happen.
void SleepTillNextTick();
std::chrono::steady_clock::duration GetGameInterval()
{
return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
@@ -198,6 +209,10 @@ protected:
return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
}
std::chrono::steady_clock::time_point last_realtime_tick;
std::chrono::steady_clock::time_point next_game_tick;
std::chrono::steady_clock::time_point next_draw_tick;
};
#endif /* VIDEO_VIDEO_DRIVER_HPP */