@@ -242,11 +242,6 @@ protected:
virtual void Paint() {}
/**
* Thread function for threaded drawing.
*/
virtual void PaintThread() {}
* Process any pending palette animation.
virtual void CheckPaletteAnim() {}
@@ -258,10 +253,11 @@ protected:
virtual bool PollEvent() { return false; };
* Run the game for a single tick, processing boththe game-tick and draw-tick.
* @returns True if the driver should redraw the screen.
* Give the video-driver a tick.
* It will process any potential game-tick and/or draw-tick, and/or any
* other video-driver related event.
bool Tick();
void Tick();
* Sleep till the next tick is about to happen.