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@@ -864,12 +864,16 @@ bool VideoDriver_Win32Base::PollEvent()
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void VideoDriver_Win32Base::MainLoop()
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{
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this->StartGameThread();
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for (;;) {
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if (_exit_game) break;
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this->Tick();
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this->SleepTillNextTick();
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}
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this->StopGameThread();
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}
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void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
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@@ -995,6 +999,8 @@ const char *VideoDriver_Win32GDI::Start(
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MarkWholeScreenDirty();
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this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
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return nullptr;
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}
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@@ -1115,13 +1121,7 @@ void VideoDriver_Win32GDI::Paint()
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER: {
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bool need_buf = _screen.dst_ptr == nullptr;
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if (need_buf) _screen.dst_ptr = this->GetVideoPointer();
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blitter->PaletteAnimate(_local_palette);
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if (need_buf) {
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this->ReleaseVideoPointer();
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_screen.dst_ptr = nullptr;
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}
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break;
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}
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@@ -1291,6 +1291,8 @@ const char *VideoDriver_Win32OpenGL::Sta
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MarkWholeScreenDirty();
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this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
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return nullptr;
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}
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@@ -1371,6 +1373,11 @@ bool VideoDriver_Win32OpenGL::AfterBlitt
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return true;
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}
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void VideoDriver_Win32OpenGL::PopulateSystemSprites()
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{
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OpenGLBackend::Get()->PopulateCursorCache();
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}
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void VideoDriver_Win32OpenGL::ClearSystemSprites()
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{
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OpenGLBackend::Get()->ClearCursorCache();
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