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@@ -64,8 +64,6 @@ static std::condition_variable_any *_dra
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static volatile bool _draw_continue;
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/** Local copy of the palette for use in the drawing thread. */
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static Palette _local_palette;
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/** Region of the screen that needs redrawing. */
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static Rect _dirty_rect;
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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@@ -886,7 +884,7 @@ void VideoDriver_Win32Base::Stop()
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void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
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{
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Rect r = {left, top, left + width, top + height};
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_dirty_rect = BoundingRect(_dirty_rect, r);
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this->dirty_rect = BoundingRect(this->dirty_rect, r);
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}
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void VideoDriver_Win32Base::CheckPaletteAnim()
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@@ -1243,7 +1241,7 @@ void VideoDriver_Win32GDI::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (IsEmptyRect(_dirty_rect)) return;
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if (IsEmptyRect(this->dirty_rect)) return;
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HDC dc = GetDC(this->main_wnd);
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HDC dc2 = CreateCompatibleDC(dc);
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@@ -1279,7 +1277,7 @@ void VideoDriver_Win32GDI::Paint()
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ReleaseDC(this->main_wnd, dc);
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_dirty_rect = {};
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this->dirty_rect = {};
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}
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void VideoDriver_Win32GDI::PaintThread()
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@@ -1446,6 +1444,8 @@ bool VideoDriver_Win32OpenGL::AllocateBa
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if (this->gl_rc == nullptr) return false;
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this->dirty_rect = {};
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bool res = OpenGLBackend::Get()->Resize(w, h);
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_wnd.buffer_bits = OpenGLBackend::Get()->GetVideoBuffer();
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return res;
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@@ -1455,6 +1455,8 @@ void VideoDriver_Win32OpenGL::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (IsEmptyRect(this->dirty_rect)) return;
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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@@ -1473,8 +1475,10 @@ void VideoDriver_Win32OpenGL::Paint()
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_cur_palette.count_dirty = 0;
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}
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OpenGLBackend::Get()->Paint();
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OpenGLBackend::Get()->Paint(this->dirty_rect);
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SwapBuffers(this->dc);
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this->dirty_rect = {};
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}
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#endif /* WITH_OPENGL */
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