File diff r24850:df6b081a960b → r24851:a41e925d9dc7
src/video/win32_v.cpp
Show inline comments
 
@@ -332,7 +332,7 @@ bool VideoDriver_Win32::MakeWindow(bool 
 
}
 

	
 
/** Do palette animation and blit to the window. */
 
static void PaintWindow()
 
void VideoDriver_Win32::Paint()
 
{
 
	PerformanceMeasurer framerate(PFE_VIDEO);
 

	
 
@@ -385,7 +385,7 @@ static void PaintWindow()
 
	MemSetT(&_dirty_rect, 0);
 
}
 

	
 
static void PaintWindowThread()
 
void VideoDriver_Win32::PaintThread()
 
{
 
	/* First tell the main thread we're started */
 
	std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
 
@@ -395,7 +395,7 @@ static void PaintWindowThread()
 
	_draw_signal->wait(*_draw_mutex);
 

	
 
	while (_draw_continue) {
 
		PaintWindow();
 
		this->Paint();
 

	
 
		/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
 
		GdiFlush();
 
@@ -404,6 +404,11 @@ static void PaintWindowThread()
 
	}
 
}
 

	
 
/* static */ void VideoDriver_Win32::PaintThreadThunk(VideoDriver_Win32 *drv)
 
{
 
	drv->PaintThread();
 
}
 

	
 
/** Forward key presses to the window system. */
 
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
 
{
 
@@ -1176,7 +1181,7 @@ void VideoDriver_Win32::MainLoop()
 
			this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
 

	
 
			_draw_continue = true;
 
			_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread);
 
			_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32::PaintThreadThunk, this);
 

	
 
			/* Free the mutex if we won't be able to use it. */
 
			if (!_draw_threaded) {
 
@@ -1254,7 +1259,7 @@ void VideoDriver_Win32::MainLoop()
 
			if (_draw_mutex != nullptr && !HasModalProgress()) {
 
				_draw_signal->notify_one();
 
			} else {
 
				PaintWindow();
 
				this->Paint();
 
			}
 
		}