|
@@ -478,8 +478,18 @@ static void AddCombinedSprite(SpriteID i
|
|
|
AddChildSpriteScreen(image, pal, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
|
|
|
}
|
|
|
|
|
|
|
|
|
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z)
|
|
|
/** Draw a (transparent) sprite at given coordinates
|
|
|
* @param image the image to combine and draw,
|
|
|
* @param pal the provided palette,
|
|
|
* @param x position x of the sprite,
|
|
|
* @param y position y of the sprite,
|
|
|
* @param w width of the sprite,
|
|
|
* @param h height of the sprite,
|
|
|
* @param dz delta z, difference of elevation between sprite and parent sprite,
|
|
|
* @param z elevation of the sprite,
|
|
|
* @param transparent if true, switch the palette between the provided palette and the transparent palette
|
|
|
*/
|
|
|
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z, bool transparent)
|
|
|
{
|
|
|
ViewportDrawer *vd = _cur_vd;
|
|
|
ParentSpriteToDraw *ps;
|
|
@@ -488,6 +498,12 @@ void AddSortableSpriteToDraw(SpriteID im
|
|
|
|
|
|
assert((image & SPRITE_MASK) < MAX_SPRITES);
|
|
|
|
|
|
/* make the sprites transparent with the right palette */
|
|
|
if (transparent) {
|
|
|
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
|
|
|
pal = PALETTE_TO_TRANSPARENT;
|
|
|
}
|
|
|
|
|
|
if (vd->combine_sprites == 2) {
|
|
|
AddCombinedSprite(image, pal, x, y, z);
|
|
|
return;
|