File diff r14143:dbbc887fb2e5 → r14144:b9b789bba851
src/viewport.cpp
Show inline comments
 
@@ -467,7 +467,7 @@ void HandleZoomMessage(Window *w, const 
 
}
 

	
 
/**
 
 * Draws a ground sprite at a specific world-coordinate.
 
 * Shedules a tile sprite for drawing.
 
 *
 
 * @param image the image to draw.
 
 * @param pal the provided palette.
 
@@ -477,9 +477,8 @@ void HandleZoomMessage(Window *w, const 
 
 * @param sub Only draw a part of the sprite.
 
 * @param extra_offs_x Pixel X offset for the sprite position.
 
 * @param extra_offs_y Pixel Y offset for the sprite position.
 
 *
 
 */
 
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 
static void AddTileSpriteToDraw(SpriteID image, SpriteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0)
 
{
 
	assert((image & SPRITE_MASK) < MAX_SPRITES);
 

	
 
@@ -521,6 +520,32 @@ static void AddChildSpriteToFoundation(S
 
}
 

	
 
/**
 
 * Draws a ground sprite at a specific world-coordinate relative to the current tile.
 
 * If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite.
 
 *
 
 * @param image the image to draw.
 
 * @param pal the provided palette.
 
 * @param x position x (world coordinates) of the sprite relative to current tile.
 
 * @param y position y (world coordinates) of the sprite relative to current tile.
 
 * @param z position z (world coordinates) of the sprite relative to current tile.
 
 * @param sub Only draw a part of the sprite.
 
 * @param extra_offs_x Pixel X offset for the sprite position.
 
 * @param extra_offs_y Pixel Y offset for the sprite position.
 
 */
 
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 
{
 
	/* Switch to first foundation part, if no foundation was drawn */
 
	if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
 

	
 
	if (_vd.foundation[_vd.foundation_part] != -1) {
 
		Point pt = RemapCoords(x, y, z);
 
		AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, pt.x + extra_offs_x, pt.y + extra_offs_y);
 
	} else {
 
		AddTileSpriteToDraw(image, pal, _cur_ti->x + x, _cur_ti->y + y, _cur_ti->z + z, sub, extra_offs_x, extra_offs_y);
 
	}
 
}
 

	
 
/**
 
 * Draws a ground sprite for the current tile.
 
 * If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite.
 
 *
 
@@ -532,17 +557,9 @@ static void AddChildSpriteToFoundation(S
 
 */
 
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 
{
 
	/* Switch to first foundation part, if no foundation was drawn */
 
	if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
 

	
 
	if (_vd.foundation[_vd.foundation_part] != -1) {
 
		AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, extra_offs_x, extra_offs_y);
 
	} else {
 
		DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub, extra_offs_x, extra_offs_y);
 
	}
 
	DrawGroundSpriteAt(image, pal, 0, 0, 0, sub, extra_offs_x, extra_offs_y);
 
}
 

	
 

	
 
/**
 
 * Called when a foundation has been drawn for the current tile.
 
 * Successive ground sprites for the current tile will be drawn as child sprites of the "foundation"-ParentSprite, not as TileSprites.
 
@@ -805,7 +822,7 @@ static void DrawSelectionSprite(SpriteID
 
	/* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
 
	if (_vd.foundation[foundation_part] == -1) {
 
		/* draw on real ground */
 
		DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset);
 
		AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset);
 
	} else {
 
		/* draw on top of foundation */
 
		AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset);
 
@@ -1024,7 +1041,7 @@ static void ViewportAddLandscape()
 
					if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) {
 
						uint maxh = max<uint>(TileHeight(tile), 1);
 
						for (uint h = 0; h < maxh; h++) {
 
							DrawGroundSpriteAt(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
 
							AddTileSpriteToDraw(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
 
						}
 
					}