diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1782,32 +1782,6 @@ void ViewportDoDraw(const Viewport *vp, _vd.child_screen_sprites_to_draw.clear(); } -/** - * Make sure we don't draw a too big area at a time. - * If we do, the sprite memory will overflow. - */ -static void ViewportDrawChk(const Viewport *vp, int left, int top, int right, int bottom) -{ - if ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(180000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE)) { - if ((bottom - top) > (right - left)) { - int t = (top + bottom) >> 1; - ViewportDrawChk(vp, left, top, right, t); - ViewportDrawChk(vp, left, t, right, bottom); - } else { - int t = (left + right) >> 1; - ViewportDrawChk(vp, left, top, t, bottom); - ViewportDrawChk(vp, t, top, right, bottom); - } - } else { - ViewportDoDraw(vp, - ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, - ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top, - ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left, - ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top - ); - } -} - static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom) { if (right <= vp->left || bottom <= vp->top) return; @@ -1822,7 +1796,12 @@ static inline void ViewportDraw(const Vi if (top < vp->top) top = vp->top; if (bottom > vp->top + vp->height) bottom = vp->top + vp->height; - ViewportDrawChk(vp, left, top, right, bottom); + ViewportDoDraw(vp, + ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top, + ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top + ); } /**