diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1578,6 +1578,10 @@ static inline void ClampViewportToMap(co y -= vp->virtual_height / 2; } +/** + * Update the viewport position being displayed. + * @param w %Window owning the viewport. + */ void UpdateViewportPosition(Window *w) { const ViewPort *vp = w->viewport; @@ -2037,7 +2041,14 @@ void PlaceObject() } -/* scrolls the viewport in a window to a given location */ +/** Scrolls the viewport in a window to a given location. + * @param x Desired x location of the map to scroll to (world coordinate). + * @param y Desired y location of the map to scroll to (world coordinate). + * @param z Desired z location of the map to scroll to (world coordinate). Use \c -1 to scroll to the height of the map at the \a x, \a y location. + * @param w %Window containing the viewport. + * @param instant Jump to the location instead of slowly moving to it. + * @return Destination of the viewport was changed (to activate other actions when the viewport is already at the desired position). + */ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant) { /* The slope cannot be acquired outside of the map, so make sure we are always within the map. */