diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -88,7 +88,6 @@ #include "command_func.h" #include "network/network_func.h" #include "framerate_type.h" -#include "core/sort_func.hpp" #include @@ -1380,22 +1379,11 @@ static bool ViewportSortParentSpritesChe return true; } -static int CDECL CompareParentSprites(ParentSpriteToDraw * const *psd, ParentSpriteToDraw * const *psd2) -{ - const ParentSpriteToDraw *ps = *psd; - const ParentSpriteToDraw *ps2 = *psd2; - return ps->xmin - ps2->xmin; -} - /** Sort parent sprites pointer array */ static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv) { ParentSpriteToDraw **psdvend = psdv->End(); ParentSpriteToDraw **psd = psdv->Begin(); - - /* pre-sort by xmin in ascending order */ - QSortT(psd, psdvend - psd, CompareParentSprites); - while (psd != psdvend) { ParentSpriteToDraw *ps = *psd; @@ -1432,11 +1420,9 @@ static void ViewportSortParentSprites(Pa * I.e. every single order of X, Y, Z says ps2 is behind ps or they overlap. * That is: If one partial order says ps behind ps2, do not change the order. */ - if (ps->xmax < ps2->xmin) { - /* all following sprites have xmin >= ps2->xmin */ - break; - } - if (ps->ymax < ps2->ymin || ps->zmax < ps2->zmin) { + if (ps->xmax < ps2->xmin || + ps->ymax < ps2->ymin || + ps->zmax < ps2->zmin) { continue; } }