diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2785,33 +2785,3 @@ void ResetObjectToPlace() { SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0); } - - -void SaveViewportBeforeSaveGame() -{ - const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - - if (w != NULL) { - _saved_scrollpos_x = w->viewport->scrollpos_x; - _saved_scrollpos_y = w->viewport->scrollpos_y; - _saved_scrollpos_zoom = w->viewport->zoom; - } -} - -void ResetViewportAfterLoadGame() -{ - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - - w->viewport->scrollpos_x = _saved_scrollpos_x; - w->viewport->scrollpos_y = _saved_scrollpos_y; - w->viewport->dest_scrollpos_x = _saved_scrollpos_x; - w->viewport->dest_scrollpos_y = _saved_scrollpos_y; - - ViewPort *vp = w->viewport; - vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); - vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); - vp->virtual_height = ScaleByZoom(vp->height, vp->zoom); - - DoZoomInOutWindow(ZOOM_NONE, w); // update button status - MarkWholeScreenDirty(); -}