diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2756,3 +2756,33 @@ void ResetObjectToPlace() { SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0); } + + +void SaveViewportBeforeSaveGame() +{ + const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + + if (w != NULL) { + _saved_scrollpos_x = w->viewport->scrollpos_x; + _saved_scrollpos_y = w->viewport->scrollpos_y; + _saved_scrollpos_zoom = w->viewport->zoom; + } +} + +void ResetViewportAfterLoadGame() +{ + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + + w->viewport->scrollpos_x = _saved_scrollpos_x; + w->viewport->scrollpos_y = _saved_scrollpos_y; + w->viewport->dest_scrollpos_x = _saved_scrollpos_x; + w->viewport->dest_scrollpos_y = _saved_scrollpos_y; + + ViewPort *vp = w->viewport; + vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); + vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); + vp->virtual_height = ScaleByZoom(vp->height, vp->zoom); + + DoZoomInOutWindow(ZOOM_NONE, w); // update button status + MarkWholeScreenDirty(); +}