@@ -872,13 +872,13 @@ static Vehicle *FloodVehicleProc(Vehicle
FloodVehicle(v);
break;
}
case VEH_TRAIN:
case VEH_ROAD: {
byte z = *(byte*)data;
int z = *(int*)data;
if (v->z_pos > z) break;
FloodVehicle(v->First());
@@ -889,13 +889,13 @@ static Vehicle *FloodVehicleProc(Vehicle
* Finds a vehicle to flood.
* It does not find vehicles that are already crashed on bridges, i.e. flooded.
* @param tile the tile where to find a vehicle to flood
*/
static void FloodVehicles(TileIndex tile)
{
byte z = 0;
int z = 0;
if (IsAirportTile(tile)) {
const Station *st = Station::GetByTile(tile);
TILE_AREA_LOOP(tile, st->airport) {
if (st->TileBelongsToAirport(tile)) FindVehicleOnPos(tile, &z, &FloodVehicleProc);