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@@ -22,12 +22,13 @@
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "train.h"
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#include "water_map.h"
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#include "newgrf.h"
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#include "newgrf_canal.h"
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static const SpriteID _water_shore_sprites[] = {
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0,
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SPR_SHORE_TILEH_1,
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SPR_SHORE_TILEH_2,
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SPR_SHORE_TILEH_3,
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@@ -370,45 +371,49 @@ static bool IsWateredTile(TileIndex tile
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/** draw a canal styled water tile with dikes around */
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void DrawCanalWater(TileIndex tile)
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{
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uint wa;
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/* Test for custom graphics, else use the default */
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SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
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if (dikes_base == 0) dikes_base = SPR_CANALS_BASE + 57;
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/* determine the edges around with water. */
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wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57, PAL_NONE);
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if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58, PAL_NONE);
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if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59, PAL_NONE);
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if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60, PAL_NONE);
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if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE);
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if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
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if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
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if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);
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/* right corner */
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switch (wa & 0x03) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4, PAL_NONE); break;
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case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8, PAL_NONE); break;
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case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
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case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
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}
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/* bottom corner */
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switch (wa & 0x06) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5, PAL_NONE); break;
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case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9, PAL_NONE); break;
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case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
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case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
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}
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/* left corner */
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switch (wa & 0x0C) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6, PAL_NONE); break;
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case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10, PAL_NONE); break;
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case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
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case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
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}
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/* upper corner */
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switch (wa & 0x09) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7, PAL_NONE); break;
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case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11, PAL_NONE); break;
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case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
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case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
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}
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}
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struct LocksDrawTileStruct {
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int8 delta_x, delta_y, delta_z;
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byte width, height, depth;
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@@ -418,18 +423,36 @@ struct LocksDrawTileStruct {
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#include "table/water_land.h"
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static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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SpriteID palette, uint base
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)
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{
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DrawGroundSprite(wdts++->image, PAL_NONE);
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SpriteID image;
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SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
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SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
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/* If no custom graphics, use defaults */
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if (water_base == 0) water_base = SPR_CANALS_BASE + 5;
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if (locks_base == 0) {
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locks_base = SPR_CANALS_BASE + 9;
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} else {
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/* If using custom graphics, ignore the variation on height */
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base = 0;
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}
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image = wdts++->image;
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if (image < 4) image += water_base;
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DrawGroundSprite(image, PAL_NONE);
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for (; wdts->delta_x != 0x80; wdts++) {
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SpriteID image = wdts->image + base;
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SpriteID image = wdts->image;
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SpriteID pal;
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if (image < 24) image += locks_base;
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image += base;
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if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
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SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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} else {
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pal = palette;
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}
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