@@ -32,12 +32,14 @@
#include "sound_func.h"
#include "variables.h"
#include "player_func.h"
#include "settings_type.h"
#include "clear_map.h"
#include "tree_map.h"
#include "station_base.h"
#include "airport.h"
#include "table/sprites.h"
#include "table/strings.h"
/**
* Describes the behaviour of a tile during flooding.