@@ -30,6 +30,7 @@
#include "newgrf.h"
#include "newgrf_canal.h"
#include "misc/autoptr.hpp"
#include "transparency.h"
/** Array for the shore sprites */
static const SpriteID _water_shore_sprites[] = {
@@ -449,7 +450,7 @@ static void DrawWaterStuff(const TileInf
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
wdts->width, wdts->height,
wdts->unk, ti->z + wdts->delta_z,
HASBIT(_transparent_opt, TO_BUILDINGS));
IsTransparencySet(TO_BUILDINGS));
}