@@ -813,22 +813,22 @@ static void FloodVehicle(Vehicle *v)
/* FreeTrainTrackReservation() calls GetVehicleTrackdir() that doesn't like crashed vehicles.
* In this case, v->direction matches v->u.rail.track, so we can do this (it wasn't crashed before) */
v->vehstatus &= ~VS_CRASHED;
FreeTrainTrackReservation((Train *)v);
FreeTrainTrackReservation(Train::From(v));
v->vehstatus |= VS_CRASHED;
}
((Train *)v)->crash_anim_pos = 4000; // max 4440, disappear pretty fast
Train::From(v)->crash_anim_pos = 4000; // max 4440, disappear pretty fast
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
break;
case VEH_ROAD:
if (IsRoadVehFront(v)) pass += 1; // driver
((RoadVehicle *)v)->crashed_ctr = 2000; // max 2220, disappear pretty fast
RoadVehicle::From(v)->crashed_ctr = 2000; // max 2220, disappear pretty fast
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
case VEH_AIRCRAFT:
pass += 2; // driver
((Aircraft *)v)->crashed_counter = 9000; // max 10000, disappear pretty fast
Aircraft::From(v)->crashed_counter = 9000; // max 10000, disappear pretty fast
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);