diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -307,7 +307,7 @@ CommandCost CmdBuildCanal(TileIndex tile /* Outside the editor you can only drag canals, and not areas */ if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR; - BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { + TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { CommandCost ret; Slope slope = GetTileSlope(tile, NULL); @@ -335,7 +335,7 @@ CommandCost CmdBuildCanal(TileIndex tile } cost.AddCost(_price.clear_water); - } END_TILE_LOOP(tile, size_x, size_y, 0); + } if (cost.GetCost() == 0) { return_cmd_error(STR_ERROR_ALREADY_BUILT); @@ -749,11 +749,11 @@ static void FloodVehicles(TileIndex tile if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) { const Station *st = Station::GetByTile(tile); - BEGIN_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile) + TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile) { if (st->TileBelongsToRailStation(t)) { FindVehicleOnPos(tile, &z, &FloodVehicleProc); } - END_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile) + } return; }