diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -3,6 +3,7 @@ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" +#include "cmd_helper.h" #include "station_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -45,7 +46,7 @@ static void FloodVehicle(Vehicle *v); /** Build a ship depot. * @param tile tile where ship depot is built - * @param p1 depot direction (0 == X or 1 == Y) + * @param p1 bit 0 depot orientation (Axis) * @param p2 unused */ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -57,11 +58,11 @@ int32 CmdBuildShipDepot(TileIndex tile, SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - if (p1 > 1) return CMD_ERROR; - if (!EnsureNoVehicle(tile)) return CMD_ERROR; - tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); + Axis axis = Extract(p1); + + tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); if (!EnsureNoVehicle(tile2)) return CMD_ERROR; if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) @@ -84,8 +85,8 @@ int32 CmdBuildShipDepot(TileIndex tile, depot->xy = tile; depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; - MakeShipDepot(tile, _current_player, DEPOT_NORTH, (Axis)p1); - MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, (Axis)p1); + MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis); + MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); }