diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -864,9 +864,9 @@ static void FloodVehicle(Vehicle *v) */ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile) { - /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, rail with flooded halftile + /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees - * FLOOD_PASSIVE: oilrig, dock, water-industries + * FLOOD_PASSIVE: oilrig, water-industries * FLOOD_NONE: canals, rivers, everything else */ switch (GetTileType(tile)) { @@ -888,9 +888,10 @@ static FloodingBehaviour GetFloodingBeha return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE); case MP_STATION: - if (IsBuoy(tile) && GetWaterClass(tile) == WATER_CLASS_SEA) return FLOOD_ACTIVE; - if (IsOilRig(tile) || IsDock(tile)) return FLOOD_PASSIVE; - return FLOOD_NONE; + if (IsBuoy(tile) || (IsDock(tile) && GetTileSlope(tile, NULL) == SLOPE_FLAT)) { + return (GetWaterClass(tile) == WATER_CLASS_SEA ? FLOOD_ACTIVE : FLOOD_NONE); + } + return (IsOilRig(tile) ? FLOOD_PASSIVE : FLOOD_NONE); case MP_INDUSTRY: return ((GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0 ? FLOOD_PASSIVE : FLOOD_NONE);