@@ -20,9 +20,8 @@ extern WaypointPool _waypoint_pool;
struct Waypoint : WaypointPool::PoolItem<&_waypoint_pool> {
TileIndex xy; ///< Tile of waypoint
TownID town_index; ///< Town associated with the waypoint
Town *town; ///< Town associated with the waypoint
uint16 town_cn; ///< The Nth waypoint for this town (consecutive number)
StringID string_id;///< C000-C03F have special meaning in old games
char *name; ///< Custom name. If not set, town + town_cn is used for naming
ViewportSign sign; ///< Dimensions of sign (not saved)