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@@ -10,28 +10,8 @@
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#ifndef WIDGETS_AI_WIDGET_H
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#define WIDGETS_AI_WIDGET_H
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#include "../company_type.h"
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#include "../textfile_type.h"
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/** Widgets of the #AIListWindow class. */
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enum AIListWidgets {
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WID_AIL_CAPTION, ///< Caption of the window.
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WID_AIL_LIST, ///< The matrix with all available AIs.
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WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
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WID_AIL_INFO_BG, ///< Panel to draw some AI information on.
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WID_AIL_ACCEPT, ///< Accept button.
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WID_AIL_CANCEL, ///< Cancel button.
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};
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/** Widgets of the #AISettingsWindow class. */
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enum AISettingsWidgets {
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WID_AIS_CAPTION, ///< Caption of the window.
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WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
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WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
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WID_AIS_ACCEPT, ///< Accept button.
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WID_AIS_RESET, ///< Reset button.
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};
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/** Widgets of the #AIConfigWindow class. */
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enum AIConfigWidgets {
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WID_AIC_BACKGROUND, ///< Window background.
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@@ -49,22 +29,4 @@ enum AIConfigWidgets {
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WID_AIC_CONTENT_DOWNLOAD = WID_AIC_TEXTFILE + TFT_END, ///< Download content button.
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};
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/** Widgets of the #AIDebugWindow class. */
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enum AIDebugWidgets {
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WID_AID_VIEW, ///< The row of company buttons.
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WID_AID_NAME_TEXT, ///< Name of the current selected.
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WID_AID_SETTINGS, ///< Settings button.
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WID_AID_SCRIPT_GAME, ///< Game Script button.
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WID_AID_RELOAD_TOGGLE, ///< Reload button.
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WID_AID_LOG_PANEL, ///< Panel where the log is in.
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WID_AID_SCROLLBAR, ///< Scrollbar of the log panel.
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WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
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WID_AID_COMPANY_BUTTON_END = WID_AID_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
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WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
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WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
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WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
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WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
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WID_AID_CONTINUE_BTN, ///< Continue button.
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};
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#endif /* WIDGETS_AI_WIDGET_H */
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