diff --git a/src/widgets/town_widget.h b/src/widgets/town_widget.h --- a/src/widgets/town_widget.h +++ b/src/widgets/town_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_TOWN_WIDGET_H #define WIDGETS_TOWN_WIDGET_H -/** Widgets of the WC_TOWN_DIRECTORY. */ +/** Widgets of the #TownDirectoryWindow class. */ enum TownDirectoryWidgets { WID_TD_SORT_NAME, ///< Sort by town name. WID_TD_SORT_POPULATION, ///< Sort by town population. @@ -21,7 +21,7 @@ enum TownDirectoryWidgets { WID_TD_WORLD_POPULATION, ///< The world's population. }; -/** Widgets of the WC_TOWN_AUTHORITY. */ +/** Widgets of the #TownAuthorityWindow class. */ enum TownAuthorityWidgets { WID_TA_CAPTION, ///< Caption of window. WID_TA_RATING_INFO, ///< Overview with ratings for each company. @@ -31,7 +31,7 @@ enum TownAuthorityWidgets { WID_TA_EXECUTE, ///< Do-it button. }; -/** Widgets of the WC_TOWN_VIEW. */ +/** Widgets of the #TownViewWindow class. */ enum TownViewWidgets { WID_TV_CAPTION, ///< Caption of window. WID_TV_VIEWPORT, ///< View of the center of the town. @@ -43,7 +43,7 @@ enum TownViewWidgets { WID_TV_DELETE, ///< Delete this town (scenario editor only). }; -/** Widgets of the WC_FOUND_TOWN. */ +/** Widgets of the #FoundTownWindow class. */ enum TownFoundingWidgets { WID_TF_NEW_TOWN, ///< Create a new town. WID_TF_RANDOM_TOWN, ///< Randomly place a town.