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@@ -13,6 +13,7 @@
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#include "string.h"
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#include "gfx.h"
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#include "window.h"
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#include "fileio.h"
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#include <windows.h>
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#include <winnt.h>
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#include <wininet.h>
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@@ -942,42 +943,19 @@ void GetCurrentDirectoryW(int length, wc
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}
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#endif
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void DeterminePaths()
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void DetermineBasePaths()
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{
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char *s, *cfg;
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_paths.personal_dir = _paths.game_data_dir = cfg = (char*)malloc(MAX_PATH);
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_paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
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#if defined(UNICODE)
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TCHAR path[MAX_PATH];
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GetCurrentDirectory(MAX_PATH - 1, path);
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convert_from_fs(path, cfg, MAX_PATH);
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convert_from_fs(path, _paths.personal_dir, MAX_PATH);
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#else
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GetCurrentDirectory(MAX_PATH - 1, cfg);
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GetCurrentDirectory(MAX_PATH - 1, _paths.personal_dir);
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#endif
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cfg[0] = toupper(cfg[0]);
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s = strchr(cfg, '\0');
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if (s[-1] != '\\') strcpy(s, "\\");
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_paths.save_dir = str_fmt("%ssave", cfg);
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_paths.autosave_dir = str_fmt("%s\\autosave", _paths.save_dir);
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_paths.scenario_dir = str_fmt("%sscenario", cfg);
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_paths.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg);
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_paths.gm_dir = str_fmt("%sgm\\", cfg);
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_paths.data_dir = str_fmt("%sdata\\", cfg);
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_paths.lang_dir = str_fmt("%slang\\", cfg);
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if (_config_file == NULL)
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_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
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_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
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_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
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// make (auto)save and scenario folder
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CreateDirectory(OTTD2FS(_paths.save_dir), NULL);
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CreateDirectory(OTTD2FS(_paths.autosave_dir), NULL);
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CreateDirectory(OTTD2FS(_paths.scenario_dir), NULL);
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CreateDirectory(OTTD2FS(_paths.heightmap_dir), NULL);
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_paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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}
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/**
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