@@ -2663,6 +2663,24 @@ void SetHScrollCount(Window *w, int num)
if (num < w->hscroll.pos) w->hscroll.pos = num;
}
/**
* Switches viewports following vehicles, which get autoreplaced
* @param from_index the old vehicle ID
* @param to_index the new vehicle ID
*/
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->viewport != NULL && w->viewport->follow_vehicle == from_index) {
w->viewport->follow_vehicle = to_index;
w->SetDirty();
* Relocate all windows to fit the new size of the game application screen
* @param neww New width of the game application screen