@@ -3075,13 +3075,32 @@ void InputLoop()
}
/**
* Dispatch OnRealtimeTick event over all windows
*/
void CallWindowRealtimeTickEvent(uint delta_ms)
{
Window *w;
FOR_ALL_WINDOWS_FROM_FRONT(w) {
w->OnRealtimeTick(delta_ms);
* Update the continuously changing contents of the windows, such as the viewports
void UpdateWindows()
static uint32 last_realtime_tick = _realtime_tick;
uint delta_ms = _realtime_tick - last_realtime_tick;
last_realtime_tick = _realtime_tick;
if (delta_ms == 0) return;
PerformanceMeasurer framerate(PFE_DRAWING);
PerformanceAccumulator::Reset(PFE_DRAWWORLD);
CallWindowRealtimeTickEvent(delta_ms);
static int highlight_timer = 1;
@@ -3263,13 +3282,13 @@ void InvalidateWindowClassesData(WindowC
* Dispatch WE_TICK event over all windows
* Dispatch OnTick event over all windows
void CallWindowTickEvent()
void CallWindowGameTickEvent()
w->OnTick();
w->OnGameTick();