diff --git a/src/window.cpp b/src/window.cpp --- a/src/window.cpp +++ b/src/window.cpp @@ -291,8 +291,8 @@ void SetWindowDirty(const Window *w) } /** Find the Window whose parent pointer points to this window - * @parent w Window to find child of - * @return return a Window pointer that is the child of w, or NULL otherwise */ + * @param w parent Window to find child of + * @return a Window pointer that is the child of w, or NULL otherwise */ static Window *FindChildWindow(const Window *w) { Window* const *wz; @@ -306,7 +306,9 @@ static Window *FindChildWindow(const Win } /** Find the z-value of a window. A window must already be open - * or the behaviour is undefined but function should never fail */ + * or the behaviour is undefined but function should never fail + * @param w window to query Z Position + * @return the window that matches it */ Window **FindWindowZPosition(const Window *w) { Window **wz; @@ -441,8 +443,9 @@ void ChangeWindowOwner(PlayerID old_play static void BringWindowToFront(const Window *w); /** Find a window and make it the top-window on the screen. The window - * gets a white border for a brief period of time to visualize its - * "activation" + * gets a white border for a brief period of time to visualize its "activation" + * @param cls WindowClass of the window to activate + * @param number WindowNumber of the window to activate * @return a pointer to the window thus activated */ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number) { @@ -535,7 +538,9 @@ bool IsWindowOfPrototype(const Window *w return (w->original_widget == widget); } -/* Copies 'widget' to 'w->widget' to allow for resizable windows */ +/** Copies 'widget' to 'w->widget' to allow for resizable windows + * @param w Window on which to attach the widget array + * @param widget pointer of widget array to fill the window with */ void AssignWidgetToWindow(Window *w, const Widget *widget) { w->original_widget = widget; @@ -577,12 +582,20 @@ static Window *FindFreeWindow() return NULL; } -/* Open a new window. +/** Open a new window. * This function is called from AllocateWindow() or AllocateWindowDesc() * See descriptions for those functions for usage * See AllocateWindow() for description of arguments. * Only addition here is window_number, which is the window_number being assigned to the new window - */ + * @param x offset in pixels from the left of the screen + * @param y offset in pixels from the top of the screen + * @param width width in pixels of the window + * @param height height in pixels of the window + * @param *proc see WindowProc function to call when any messages/updates happen to the window + * @param cls see WindowClass class of the window, used for identification and grouping + * @param *widget see Widget pointer to the window layout and various elements + * @param window_number number being assigned to the new window + * @return Window pointer of the newly created window */ static Window *LocalAllocateWindow( int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget, int window_number) @@ -653,11 +666,10 @@ static Window *LocalAllocateWindow( * @param y offset in pixels from the top of the screen * @param width width in pixels of the window * @param height height in pixels of the window - * @param *proc @see WindowProc function to call when any messages/updates happen to the window - * @param cls @see WindowClass class of the window, used for identification and grouping - * @param *widget @see Widget pointer to the window layout and various elements - * @return @see Window pointer of the newly created window - */ + * @param *proc see WindowProc function to call when any messages/updates happen to the window + * @param cls see WindowClass class of the window, used for identification and grouping + * @param *widget see Widget pointer to the window layout and various elements + * @return Window pointer of the newly created window */ Window *AllocateWindow( int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget) @@ -852,7 +864,7 @@ allocate_window: /** * Open a new window. * @param *desc The pointer to the WindowDesc to be created - * @return @see Window pointer of the newly created window + * @return Window pointer of the newly created window */ Window *AllocateWindowDesc(const WindowDesc *desc) { @@ -863,7 +875,7 @@ Window *AllocateWindowDesc(const WindowD * Open a new window. * @param *desc The pointer to the WindowDesc to be created * @param window_number the window number of the new window - * @return @see Window pointer of the newly created window + * @return see Window pointer of the newly created window */ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number) { @@ -876,6 +888,8 @@ Window *AllocateWindowDescFront(const Wi /** Do a search for a window at specific coordinates. For this we start * at the topmost window, obviously and work our way down to the bottom + * @param x position x to query + * @param y position y to query * @return a pointer to the found window if any, NULL otherwise */ Window *FindWindowFromPt(int x, int y) { @@ -1482,7 +1496,7 @@ static bool MaybeBringWindowToFront(cons } /** Send a message from one window to another. The receiving window is found by - * @param w see Window pointer pointing to the other window + * @param w Window pointer pointing to the other window * @param msg Specifies the message to be sent * @param wparam Specifies additional message-specific information * @param lparam Specifies additional message-specific information @@ -1910,7 +1924,7 @@ restart_search: } } -/* It is possible that a stickied window gets to a position where the +/** It is possible that a stickied window gets to a position where the * 'close' button is outside the gaming area. You cannot close it then; except * with this function. It closes all windows calling the standard function, * then, does a little hacked loop of closing all stickied windows. Note @@ -1934,7 +1948,7 @@ restart_search: } } -/* Delete all always on-top windows to get an empty screen */ +/** Delete all always on-top windows to get an empty screen */ void HideVitalWindows() { DeleteWindowById(WC_TOOLBAR_MENU, 0);