diff --git a/src/window.cpp b/src/window.cpp --- a/src/window.cpp +++ b/src/window.cpp @@ -764,7 +764,8 @@ restart_search: * Delete all windows of a company. We identify windows of a company * by looking at the caption colour. If it is equal to the company ID * then we say the window belongs to the company and should be deleted - * @param id company identifier */ + * @param id company identifier + */ void DeleteCompanyWindows(CompanyID id) { Window *w; @@ -789,7 +790,8 @@ restart_search: * company in the case of a company merger. Do not change ownership of windows * that need to be deleted once takeover is complete * @param old_owner original owner of the window - * @param new_owner the new owner of the window */ + * @param new_owner the new owner of the window + */ void ChangeWindowOwner(Owner old_owner, Owner new_owner) { Window *w; @@ -822,7 +824,8 @@ static void BringWindowToFront(Window *w * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation". * @param cls WindowClass of the window to activate * @param number WindowNumber of the window to activate - * @return a pointer to the window thus activated */ + * @return a pointer to the window thus activated + */ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number) { Window *w = FindWindowById(cls, number); @@ -1322,7 +1325,8 @@ Window::Window() : hscroll(false), vscro * at the topmost window, obviously and work our way down to the bottom * @param x position x to query * @param y position y to query - * @return a pointer to the found window if any, NULL otherwise */ + * @return a pointer to the found window if any, NULL otherwise + */ Window *FindWindowFromPt(int x, int y) { Window *w; @@ -1932,7 +1936,8 @@ static EventState HandleViewportScroll() * The function will return false when a child window of this window is a * modal-popup; function returns a false and child window gets a white border * @param w Window to bring on-top - * @return false if the window has an active modal child, true otherwise */ + * @return false if the window has an active modal child, true otherwise + */ static bool MaybeBringWindowToFront(Window *w) { bool bring_to_front = false; @@ -2564,7 +2569,8 @@ restart_search: * 'close' button is outside the gaming area. You cannot close it then; except * with this function. It closes all windows calling the standard function, * then, does a little hacked loop of closing all stickied windows. Note - * that standard windows (status bar, etc.) are not stickied, so these aren't affected */ + * that standard windows (status bar, etc.) are not stickied, so these aren't affected + */ void DeleteAllNonVitalWindows() { Window *w;