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@@ -20,7 +20,6 @@ Trackdir YapfChooseShipTrack(Vehicle *v,
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* @param v the RV that needs to find a path
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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*/
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Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
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@@ -29,8 +28,8 @@ Trackdir YapfChooseRoadTrack(Vehicle *v,
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* @param v the train that needs to find a path
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* @param tile the tile to find the path from (should be next tile the train is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param trackdirs available trackdirs on the new tile (to choose from)
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* @param no_path_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
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* @param tracks available trackdirs on the new tile (to choose from)
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* @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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*/
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Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found);
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@@ -48,13 +47,13 @@ uint YapfRoadVehDistanceToTile(const Veh
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Depot* YapfFindNearestRoadDepot(const Vehicle *v);
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/** Used when user sends train to the nearest depot or if train needs servicing.
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* @v train that needs to go to some depot
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* @max_distance max distance (number of track tiles) from the current train position
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* @param v train that needs to go to some depot
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* @param max_distance max distance (number of track tiles) from the current train position
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* (used also as optimization - the pathfinder can stop path finding if max_distance
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* was reached and no depot was seen)
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* @reverse_penalty penalty that should be added for the path that requires reversing the train first
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* @depot_tile receives the depot tile if depot was found
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* @reversed receives true if train needs to reversed first
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* @param reverse_penalty penalty that should be added for the path that requires reversing the train first
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* @param depot_tile receives the depot tile if depot was found
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* @param reversed receives true if train needs to reversed first
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* @return the true if depot was found.
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*/
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bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
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