diff --git a/src/yapf/yapf.h b/src/yapf/yapf.h --- a/src/yapf/yapf.h +++ b/src/yapf/yapf.h @@ -20,7 +20,6 @@ Trackdir YapfChooseShipTrack(Vehicle *v, * @param v the RV that needs to find a path * @param tile the tile to find the path from (should be next tile the RV is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from - * @param tracks available tracks on the new tile (to choose from) * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir); @@ -29,8 +28,8 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, * @param v the train that needs to find a path * @param tile the tile to find the path from (should be next tile the train is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from - * @param trackdirs available trackdirs on the new tile (to choose from) - * @param no_path_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess') + * @param tracks available trackdirs on the new tile (to choose from) + * @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess') * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found); @@ -48,13 +47,13 @@ uint YapfRoadVehDistanceToTile(const Veh Depot* YapfFindNearestRoadDepot(const Vehicle *v); /** Used when user sends train to the nearest depot or if train needs servicing. - * @v train that needs to go to some depot - * @max_distance max distance (number of track tiles) from the current train position + * @param v train that needs to go to some depot + * @param max_distance max distance (number of track tiles) from the current train position * (used also as optimization - the pathfinder can stop path finding if max_distance * was reached and no depot was seen) - * @reverse_penalty penalty that should be added for the path that requires reversing the train first - * @depot_tile receives the depot tile if depot was found - * @reversed receives true if train needs to reversed first + * @param reverse_penalty penalty that should be added for the path that requires reversing the train first + * @param depot_tile receives the depot tile if depot was found + * @param reversed receives true if train needs to reversed first * @return the true if depot was found. */ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);