@@ -61,11 +61,11 @@ public:
// some path found
// get found depot tile
Node& n = Yapf().GetBestNode();
*depot_tile = n.GetLastTile();
Node *n = Yapf().GetBestNode();
*depot_tile = n->GetLastTile();
// walk through the path back to the origin
Node* pNode = &n;
Node *pNode = n;
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
@@ -128,7 +128,7 @@ public:
// if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR;
Node* pNode = &Yapf().GetBestNode();
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
@@ -165,7 +165,7 @@ public:
// path was found