File diff r2624:1fa34b183518 → r2625:27ad3b929a5b
station.h
Show inline comments
 
@@ -8,6 +8,7 @@
 
#include "sprite.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "station_newgrf.h"
 

	
 
typedef struct GoodsEntry {
 
	uint16 waiting_acceptance;
 
@@ -195,83 +196,10 @@ uint GetStationPlatforms(const Station *
 

	
 
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
 

	
 

	
 
/* Station layout for given dimensions - it is a two-dimensional array
 
 * where index is computed as (x * platforms) + platform. */
 
typedef byte *StationLayout;
 

	
 
typedef enum StationClass {
 
	STAT_CLASS_NONE, // unused station slot or so
 
	STAT_CLASS_DFLT, // default station class
 
	STAT_CLASS_WAYP, // waypoints
 

	
 
	/* TODO: When we actually support custom classes, they are
 
	 * going to be allocated dynamically (with some classid->sclass
 
	 * mapping, there's a TTDPatch limit on 16 custom classes in
 
	 * the whole game at the same time) with base at
 
	 * STAT_CLASS_CUSTOM. --pasky */
 
	STAT_CLASS_CUSTOM, // some custom class
 
} StationClass;
 

	
 
typedef struct StationSpec {
 
	uint32 grfid;
 
	int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
 

	
 
	StationClass sclass;
 

	
 
	/* Bitmask of platform numbers/lengths available for the station.  Bits
 
	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
 
	 * lenght. */
 
	byte allowed_platforms;
 
	byte allowed_lengths;
 

	
 
	/* Custom sprites */
 
	byte tiles;
 
	/* 00 = plain platform
 
	 * 02 = platform with building
 
	 * 04 = platform with roof, left side
 
	 * 06 = platform with roof, right side
 
	 *
 
	 * These numbers are used for stations in NE-SW direction, or these
 
	 * numbers plus one for stations in the NW-SE direction.  */
 
	DrawTileSprites renderdata[8];
 

	
 
	/* Custom layouts */
 
	/* The layout array is organized like [lenghts][platforms], both being
 
	 * dynamic arrays, the field itself is length*platforms array containing
 
	 * indexes to @renderdata (only even numbers allowed) for the given
 
	 * station tile. */
 
	/* @lengths is length of the @platforms and @layouts arrays, that is
 
	 * number of maximal length for which the layout is defined (since
 
	 * arrays are indexed from 0, the length itself is at [length - 1]). */
 
	byte lengths;
 
	/* @platforms is array of number of platforms defined for each length.
 
	 * Zero means no platforms defined. */
 
	byte *platforms;
 
	/* @layout is @layouts-sized array of @platforms-sized arrays,
 
	 * containing pointers to length*platforms-sized arrays or NULL if
 
	 * default OTTD station layout should be used for stations of these
 
	 * dimensions. */
 
	StationLayout **layouts;
 

	
 
	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
 
	 * whilst spritegroup[1] is "GC_PURCHASE". */
 
	SpriteGroup *spritegroup[2];
 
} StationSpec;
 

	
 
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
 
 * set, it gets new dynamically allocated global index and spec->localidx is
 
 * set to @stid, otherwise we take it as that we are replacing it and try to
 
 * search for it first (that isn't much fast but we do it only very seldom). */
 
void SetCustomStation(byte stid, StationSpec *spec);
 
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
 
 * (lookup is therefore very fast as we do this very frequently). */
 
StationSpec *GetCustomStation(StationClass sclass, byte stid);
 
/* Get sprite offset for a given custom station and station structure (may be
 
 * NULL if ctype is set - that means we are in a build dialog). The station
 
 * structure is used for variational sprite groups. */
 
uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
 
int GetCustomStationsCount(StationClass sclass);
 

	
 
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
 
static inline int GetRoadStopType(TileIndex tile)