diff --git a/station.h b/station.h --- a/station.h +++ b/station.h @@ -187,22 +187,24 @@ uint GetStationPlatforms(Station *st, ui * where index is computed as (x * platforms) + platform. */ typedef byte *StationLayout; -struct StationSpec { +typedef enum StationClass { + STAT_CLASS_NONE, // unused station slot or so + STAT_CLASS_DFLT, // default station class + STAT_CLASS_WAYP, // waypoints + + /* TODO: When we actually support custom classes, they are + * going to be allocated dynamically (with some classid->sclass + * mapping, there's a TTDPatch limit on 16 custom classes in + * the whole game at the same time) with base at + * STAT_CLASS_CUSTOM. --pasky */ + STAT_CLASS_CUSTOM, // some custom class +} StationClass; + +typedef struct StationSpec { uint32 grfid; int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this - enum StationClass { - STAT_CLASS_NONE, // unused station slot or so - STAT_CLASS_DFLT, // default station class - STAT_CLASS_WAYP, // waypoints - - /* TODO: When we actually support custom classes, they are - * going to be allocated dynamically (with some classid->sclass - * mapping, there's a TTDPatch limit on 16 custom classes in - * the whole game at the same time) with base at - * STAT_CLASS_CUSTOM. --pasky */ - STAT_CLASS_CUSTOM, // some custom class - } sclass; + StationClass sclass; /* Bitmask of platform numbers/lengths available for the station. Bits * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or @@ -241,22 +243,22 @@ struct StationSpec { /* Sprite offsets for renderdata->seq->image. spritegroup[0] is default * whilst spritegroup[1] is "CID_PURCHASE". */ - struct SpriteGroup spritegroup[2]; -}; + SpriteGroup spritegroup[2]; +} StationSpec; /* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet * set, it gets new dynamically allocated global index and spec->localidx is * set to @stid, otherwise we take it as that we are replacing it and try to * search for it first (that isn't much fast but we do it only very seldom). */ -void SetCustomStation(byte stid, struct StationSpec *spec); +void SetCustomStation(byte stid, StationSpec *spec); /* Here, @stid is global station index (in continous range 0..GetCustomStationsCount()) * (lookup is therefore very fast as we do this very frequently). */ -struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid); +StationSpec *GetCustomStation(StationClass sclass, byte stid); /* Get sprite offset for a given custom station and station structure (may be * NULL if ctype is set - that means we are in a build dialog). The station * structure is used for variational sprite groups. */ -uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype); -int GetCustomStationsCount(enum StationClass sclass); +uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype); +int GetCustomStationsCount(StationClass sclass); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); static inline int GetRoadStopType(TileIndex tile)