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/* $Id$ */
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/** @file bridge_land.h This file contains all the sprites for bridges
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* It consists of a number of arrays.
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* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
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* n defines the number of the bridge type, m the number of the section. the highest m for
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* each bridge set defines the heads.<br>
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* Sprites for middle secionts are arranged in groups of four, the elements are:
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* <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
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* <li>Element containing the structure that is logically between the vehicle and the camera</li>
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* <li>Element containing the pylons.</li></ol>
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* First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
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* <br>Elements for heads are arranged in groups of eight:
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* <ol><li>X direction, north end, flat</li>
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* <li>Y direction, north end, flat</li>
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* <li>X direction, south end, flat</li>
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* <li>Y direction, south end, flat</li>
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* <li>X direction, north end, sloped</li>
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* <li>Y direction, north end, sloped</li>
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* <li>X direction, south end, sloped</li>
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* <li>Y direction, south end, sloped</li></ol>
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* This is repeated 4 times, for rail, road, monorail, maglev</li>
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* </ul>
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*/
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* It consists of a number of arrays.
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* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
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* n defines the number of the bridge type, m the number of the section. the highest m for
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* each bridge set defines the heads.<br>
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* Sprites for middle secionts are arranged in groups of four, the elements are:
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* <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
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* <li>Element containing the structure that is logically between the vehicle and the camera</li>
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* <li>Element containing the pylons.</li></ol>
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* First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
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* <br>Elements for heads are arranged in groups of eight:
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* <ol><li>X direction, north end, flat</li>
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* <li>Y direction, north end, flat</li>
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* <li>X direction, south end, flat</li>
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* <li>Y direction, south end, flat</li>
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* <li>X direction, north end, sloped</li>
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* <li>Y direction, north end, sloped</li>
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* <li>X direction, south end, sloped</li>
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* <li>Y direction, south end, sloped</li></ol>
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* This is repeated 4 times, for rail, road, monorail, maglev</li>
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* </ul>
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*/
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static const PalSpriteID _bridge_sprite_table_2_0[] = {
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0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0,
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