diff --git a/table/industry_land.h b/table/industry_land.h --- a/table/industry_land.h +++ b/table/industry_land.h @@ -879,13 +879,13 @@ static const DrawIndustrySpec4Struct _in }; static const byte _industry_anim_offs[] = { - 255, 0, 0, 0, 2, 4, 6, 8, 10, 9, - 7, 5, 3, 1, 255, 0, 0, 0, 2, 4, - 6, 8, 10, 9, 7, 5, 3, 1, 255, 0, - 0, 0, 2, 4, 6, 8, 10, 9, 7, 5, - 3, 1, 255, 0, 0, 0, 2, 4, 6, 8, - 10, 9, 7, 5, 3, 1, 255, 0, 0, 0, - 2, 4, 6, 8, 10, 9, 7, 5, 3, 1 + 255, 0, 0, 0, 2, 4, 6, 8, 10, 9, + 7, 5, 3, 1, 255, 0, 0, 0, 2, 4, + 6, 8, 10, 9, 7, 5, 3, 1, 255, 0, + 0, 0, 2, 4, 6, 8, 10, 9, 7, 5, + 3, 1, 255, 0, 0, 0, 2, 4, 6, 8, + 10, 9, 7, 5, 3, 1, 255, 0, 0, 0, + 2, 4, 6, 8, 10, 9, 7, 5, 3, 1 }; static const byte _industry_anim_offs_2[] = { @@ -896,59 +896,59 @@ static const byte _industry_anim_offs_2[ }; static const byte _coal_plant_sparks_x[] = {11, 11, 14, 13, 18, 15}; -static const byte _coal_plant_sparks_y[] = {23, 11, 6, 3, 1, 0}; +static const byte _coal_plant_sparks_y[] = {23, 11, 6, 3, 1, 0}; /* next frame in an animation */ #define N 255 static const byte _industry_section_animation_next[] = { -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, 16, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, 129, N, N, N, N, N, -135, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, 16, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, 129, N, N, N, N, N, +135, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, }; /* animation to start when goods is produced */ static const byte _industry_produce_section[] = { -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -17, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, 130, N, N, N, N, N, 136, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, N, -N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +17, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, 130, N, N, N, N, N, 136, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, N, +N, N, N, N, N, N, N, }; #undef N