File diff r2892:8cb35230ee5d → r2893:ab90e3dfa750
table/sprites.h
Show inline comments
 
@@ -5,8 +5,8 @@
 

	
 
/** @file sprites.h
 
	This file contails all sprite-related enums and defines. These consist mainly of
 
  the sprite numbers and a bunch of masks and macros to handle sprites and to get
 
  rid of all the magic numbers in the code.
 
	the sprite numbers and a bunch of masks and macros to handle sprites and to get
 
	rid of all the magic numbers in the code.
 

	
 
@NOTE:
 
	ALL SPRITE NUMBERS BELOW 5126 are in the main files
 
@@ -51,7 +51,7 @@ enum Sprites {
 
	SPR_CANALS_BASE   = 5382,
 
	SPR_SLOPES_BASE   = SPR_CANALS_BASE + 70,
 
	SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
 
	SPR_OPENTTD_BASE  = SPR_AUTORAIL_BASE + 55,
 
	SPR_OPENTTD_BASE  = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
 

	
 
	SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
 

	
 
@@ -93,45 +93,45 @@ enum Sprites {
 
	SPR_MIN_SLICE = SPR_OPENTTD_BASE + 64,
 

	
 
	/* Unmovables spritenumbers */
 
	SPR_UNMOVABLE_TRANSMITTER 	= 2601,
 
	SPR_UNMOVABLE_LIGHTHOUSE		= 2602,
 
	SPR_TINYHQ_NORTH						= 2603,
 
	SPR_TINYHQ_EAST							= 2604,
 
	SPR_TINYHQ_WEST							= 2605,
 
	SPR_TINYHQ_SOUTH						= 2606,
 
	SPR_SMALLHQ_NORTH						= 2607,
 
	SPR_SMALLHQ_EAST						= 2608,
 
	SPR_SMALLHQ_WEST						= 2609,
 
	SPR_SMALLHQ_SOUTH						= 2610,
 
	SPR_MEDIUMHQ_NORTH					= 2611,
 
	SPR_MEDIUMHQ_NORTH_WALL			= 2612,
 
	SPR_MEDIUMHQ_EAST						= 2613,
 
	SPR_MEDIUMHQ_EAST_WALL			= 2614,
 
	SPR_MEDIUMHQ_WEST						= 2615,
 
	SPR_MEDIUMHQ_WEST_WALL			= 2616,	//very tiny piece of wall
 
	SPR_MEDIUMHQ_SOUTH					= 2617,
 
	SPR_LARGEHQ_NORTH_GROUND		= 2618,
 
	SPR_LARGEHQ_NORTH_BUILD			= 2619,
 
	SPR_LARGEHQ_EAST_GROUND			= 2620,
 
	SPR_LARGEHQ_EAST_BUILD			= 2621,
 
	SPR_LARGEHQ_WEST_GROUND			= 2622,
 
	SPR_LARGEHQ_WEST_BUILD			= 2623,
 
	SPR_LARGEHQ_SOUTH						= 2624,
 
	SPR_HUGEHQ_NORTH_GROUND			= 2625,
 
	SPR_HUGEHQ_NORTH_BUILD			= 2626,
 
	SPR_HUGEHQ_EAST_GROUND			= 2627,
 
	SPR_HUGEHQ_EAST_BUILD				=	2628,
 
	SPR_HUGEHQ_WEST_GROUND			= 2629,
 
	SPR_HUGEHQ_WEST_BUILD				= 2630,
 
	SPR_HUGEHQ_SOUTH						= 2631,
 
	SPR_STATUE_GROUND						= 1420,
 
	SPR_UNMOVABLE_TRANSMITTER   = 2601,
 
	SPR_UNMOVABLE_LIGHTHOUSE    = 2602,
 
	SPR_TINYHQ_NORTH            = 2603,
 
	SPR_TINYHQ_EAST             = 2604,
 
	SPR_TINYHQ_WEST             = 2605,
 
	SPR_TINYHQ_SOUTH            = 2606,
 
	SPR_SMALLHQ_NORTH           = 2607,
 
	SPR_SMALLHQ_EAST            = 2608,
 
	SPR_SMALLHQ_WEST            = 2609,
 
	SPR_SMALLHQ_SOUTH           = 2610,
 
	SPR_MEDIUMHQ_NORTH          = 2611,
 
	SPR_MEDIUMHQ_NORTH_WALL     = 2612,
 
	SPR_MEDIUMHQ_EAST           = 2613,
 
	SPR_MEDIUMHQ_EAST_WALL      = 2614,
 
	SPR_MEDIUMHQ_WEST           = 2615,
 
	SPR_MEDIUMHQ_WEST_WALL      = 2616, //very tiny piece of wall
 
	SPR_MEDIUMHQ_SOUTH          = 2617,
 
	SPR_LARGEHQ_NORTH_GROUND    = 2618,
 
	SPR_LARGEHQ_NORTH_BUILD     = 2619,
 
	SPR_LARGEHQ_EAST_GROUND     = 2620,
 
	SPR_LARGEHQ_EAST_BUILD      = 2621,
 
	SPR_LARGEHQ_WEST_GROUND     = 2622,
 
	SPR_LARGEHQ_WEST_BUILD      = 2623,
 
	SPR_LARGEHQ_SOUTH           = 2624,
 
	SPR_HUGEHQ_NORTH_GROUND     = 2625,
 
	SPR_HUGEHQ_NORTH_BUILD      = 2626,
 
	SPR_HUGEHQ_EAST_GROUND      = 2627,
 
	SPR_HUGEHQ_EAST_BUILD       = 2628,
 
	SPR_HUGEHQ_WEST_GROUND      = 2629,
 
	SPR_HUGEHQ_WEST_BUILD       = 2630,
 
	SPR_HUGEHQ_SOUTH            = 2631,
 
	SPR_CONCRETE_GROUND         = 1420,
 
	SPR_STATUE_COMPANY          = 2632,
 
	SPR_BOUGHT_LAND							= 4790,
 
	SPR_BOUGHT_LAND             = 4790,
 

	
 
	/* sprites for rail and rail stations*/
 
	SPR_RAIL_SNOW_OFFSET             = 26,
 
	SPR_MONO_SNOW_OFFSET             = 26,
 
	SPR_MGLV_SNOW_OFFSET             = 26,
 
	SPR_RAIL_SNOW_OFFSET        = 26,
 
	SPR_MONO_SNOW_OFFSET        = 26,
 
	SPR_MGLV_SNOW_OFFSET        = 26,
 

	
 
	SPR_RAIL_SINGLE_Y           = 1005,
 
	SPR_RAIL_SINGLE_X           = 1006,
 
@@ -139,36 +139,36 @@ enum Sprites {
 
	SPR_RAIL_SINGLE_SOUTH       = 1008,
 
	SPR_RAIL_SINGLE_EAST        = 1009,
 
	SPR_RAIL_SINGLE_WEST        = 1010,
 
	SPR_RAIL_TRACK_Y						= 1011,
 
	SPR_RAIL_TRACK_X						= 1012,
 
	SPR_RAIL_TRACK_Y            = 1011,
 
	SPR_RAIL_TRACK_X            = 1012,
 
	SPR_RAIL_TRACK_BASE         = 1018,
 
	SPR_RAIL_TRACK_N_S          = 1035,
 
	SPR_RAIL_TRACK_Y_SNOW				= 1037,
 
	SPR_RAIL_TRACK_X_SNOW				= 1038,
 
	SPR_RAIL_DEPOT_SE_1					= 1063,
 
	SPR_RAIL_DEPOT_SE_2					= 1064,
 
	SPR_RAIL_DEPOT_SW_1					= 1065,
 
	SPR_RAIL_DEPOT_SW_2					= 1066,
 
	SPR_RAIL_DEPOT_NE						= 1067,
 
	SPR_RAIL_DEPOT_NW						= 1068,
 
	SPR_RAIL_PLATFORM_Y_FRONT					= 1069,
 
	SPR_RAIL_PLATFORM_X_REAR					= 1070,
 
	SPR_RAIL_PLATFORM_Y_REAR					= 1071,
 
	SPR_RAIL_PLATFORM_X_FRONT					= 1072,
 
	SPR_RAIL_PLATFORM_BUILDING_X			= 1073,
 
	SPR_RAIL_PLATFORM_BUILDING_Y			= 1074,
 
	SPR_RAIL_PLATFORM_PILLARS_Y_FRONT	= 1075,
 
	SPR_RAIL_PLATFORM_PILLARS_X_REAR	= 1076,
 
	SPR_RAIL_PLATFORM_PILLARS_Y_REAR	= 1077,
 
	SPR_RAIL_PLATFORM_PILLARS_X_FRONT	= 1078,
 
	SPR_RAIL_ROOF_STRUCTURE_X_TILE_A	= 1079,	//First half of the roof structure
 
	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A	= 1080,
 
	SPR_RAIL_ROOF_STRUCTURE_X_TILE_B	= 1081,	//Second half of the roof structure
 
	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B	= 1082,
 
	SPR_RAIL_ROOF_GLASS_X_TILE_A			= 1083,	//First half of the roof glass
 
	SPR_RAIL_ROOF_GLASS_Y_TILE_A			= 1084,
 
	SPR_RAIL_ROOF_GLASS_X_TILE_B			= 1085,	//second half of the roof glass
 
	SPR_RAIL_ROOF_GLASS_Y_TILE_B			= 1086,
 
	SPR_RAIL_TRACK_Y_SNOW       = 1037,
 
	SPR_RAIL_TRACK_X_SNOW       = 1038,
 
	SPR_RAIL_DEPOT_SE_1         = 1063,
 
	SPR_RAIL_DEPOT_SE_2         = 1064,
 
	SPR_RAIL_DEPOT_SW_1         = 1065,
 
	SPR_RAIL_DEPOT_SW_2         = 1066,
 
	SPR_RAIL_DEPOT_NE           = 1067,
 
	SPR_RAIL_DEPOT_NW           = 1068,
 
	SPR_RAIL_PLATFORM_Y_FRONT         = 1069,
 
	SPR_RAIL_PLATFORM_X_REAR          = 1070,
 
	SPR_RAIL_PLATFORM_Y_REAR          = 1071,
 
	SPR_RAIL_PLATFORM_X_FRONT         = 1072,
 
	SPR_RAIL_PLATFORM_BUILDING_X      = 1073,
 
	SPR_RAIL_PLATFORM_BUILDING_Y      = 1074,
 
	SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075,
 
	SPR_RAIL_PLATFORM_PILLARS_X_REAR  = 1076,
 
	SPR_RAIL_PLATFORM_PILLARS_Y_REAR  = 1077,
 
	SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078,
 
	SPR_RAIL_ROOF_STRUCTURE_X_TILE_A  = 1079, //First half of the roof structure
 
	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A  = 1080,
 
	SPR_RAIL_ROOF_STRUCTURE_X_TILE_B  = 1081, //Second half of the roof structure
 
	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B  = 1082,
 
	SPR_RAIL_ROOF_GLASS_X_TILE_A      = 1083, //First half of the roof glass
 
	SPR_RAIL_ROOF_GLASS_Y_TILE_A      = 1084,
 
	SPR_RAIL_ROOF_GLASS_X_TILE_B      = 1085, //second half of the roof glass
 
	SPR_RAIL_ROOF_GLASS_Y_TILE_B      = 1086,
 
	SPR_MONO_SINGLE_Y                 = 1087,
 
	SPR_MONO_SINGLE_X                 = 1088,
 
	SPR_MONO_SINGLE_NORTH             = 1089,
 
@@ -187,233 +187,232 @@ enum Sprites {
 
	SPR_MGLV_TRACK_Y                  = 1175,
 
	SPR_MGLV_TRACK_BASE               = 1182,
 
	SPR_MGLV_TRACK_N_S                = 1199,
 
	SPR_WAYPOINT_X_1						= SPR_OPENTTD_BASE + 15,
 
	SPR_WAYPOINT_X_2						= SPR_OPENTTD_BASE + 16,
 
	SPR_WAYPOINT_Y_1						= SPR_OPENTTD_BASE + 17,
 
	SPR_WAYPOINT_Y_2						= SPR_OPENTTD_BASE + 18,
 
	OFFSET_TILEH_IMPOSSIBLE			= 0,
 
	OFFSET_TILEH_1							= 14,
 
	OFFSET_TILEH_2							= 15,
 
	OFFSET_TILEH_3							= 22,
 
	OFFSET_TILEH_4							= 13,
 
	OFFSET_TILEH_6							= 21,
 
	OFFSET_TILEH_7							= 17,
 
	OFFSET_TILEH_8							= 12,
 
	OFFSET_TILEH_9							= 23,
 
	OFFSET_TILEH_11							= 18,
 
	OFFSET_TILEH_12							= 20,
 
	OFFSET_TILEH_13							= 19,
 
	OFFSET_TILEH_14							= 16,
 
	SPR_WAYPOINT_X_1            = SPR_OPENTTD_BASE + 15,
 
	SPR_WAYPOINT_X_2            = SPR_OPENTTD_BASE + 16,
 
	SPR_WAYPOINT_Y_1            = SPR_OPENTTD_BASE + 17,
 
	SPR_WAYPOINT_Y_2            = SPR_OPENTTD_BASE + 18,
 
	OFFSET_TILEH_IMPOSSIBLE     = 0,
 
	OFFSET_TILEH_1              = 14,
 
	OFFSET_TILEH_2              = 15,
 
	OFFSET_TILEH_3              = 22,
 
	OFFSET_TILEH_4              = 13,
 
	OFFSET_TILEH_6              = 21,
 
	OFFSET_TILEH_7              = 17,
 
	OFFSET_TILEH_8              = 12,
 
	OFFSET_TILEH_9              = 23,
 
	OFFSET_TILEH_11             = 18,
 
	OFFSET_TILEH_12             = 20,
 
	OFFSET_TILEH_13             = 19,
 
	OFFSET_TILEH_14             = 16,
 

	
 
	/* sprites for airports and airfields*/
 
	/* Small airports are AIRFIELD, everything else is AIRPORT */
 
	SPR_HELIPORT										= 2633,
 
	SPR_AIRPORT_APRON								= 2634,
 
	SPR_AIRPORT_AIRCRAFT_STAND			= 2635,
 
	SPR_AIRPORT_TAXIWAY_NS_WEST			= 2636,
 
	SPR_AIRPORT_TAXIWAY_EW_SOUTH		=	2637,
 
	SPR_AIRPORT_TAXIWAY_XING_SOUTH	= 2638,
 
	SPR_AIRPORT_TAXIWAY_XING_WEST		= 2639,
 
	SPR_AIRPORT_TAXIWAY_NS_CTR			= 2640,
 
	SPR_AIRPORT_TAXIWAY_XING_EAST		= 2641,
 
	SPR_AIRPORT_TAXIWAY_NS_EAST			= 2642,
 
	SPR_AIRPORT_TAXIWAY_EW_NORTH		= 2643,
 
	SPR_AIRPORT_TAXIWAY_EW_CTR			= 2644,
 
	SPR_AIRPORT_RUNWAY_EXIT_A				= 2645,
 
	SPR_AIRPORT_RUNWAY_EXIT_B				= 2646,
 
	SPR_AIRPORT_RUNWAY_EXIT_C				= 2647,
 
	SPR_AIRPORT_RUNWAY_EXIT_D				= 2648,
 
	SPR_AIRPORT_RUNWAY_END					= 2649,	//We should have different ends
 
	SPR_AIRPORT_TERMINAL_A					= 2650,
 
	SPR_AIRPORT_TOWER								= 2651,
 
	SPR_AIRPORT_CONCOURSE						= 2652,
 
	SPR_AIRPORT_TERMINAL_B					= 2653,
 
	SPR_AIRPORT_TERMINAL_C					= 2654,
 
	SPR_AIRPORT_HANGAR_FRONT				= 2655,
 
	SPR_AIRPORT_HANGAR_REAR					= 2656,
 
	SPR_AIRFIELD_HANGAR_FRONT				= 2657,
 
	SPR_AIRFIELD_HANGAR_REAR				= 2658,
 
	SPR_AIRPORT_JETWAY_1						= 2659,
 
	SPR_AIRPORT_JETWAY_2						= 2660,
 
	SPR_AIRPORT_JETWAY_3						= 2661,
 
	SPR_AIRPORT_PASSENGER_TUNNEL		= 2662,
 
	SPR_AIRPORT_FENCE_Y							= 2663,
 
	SPR_AIRPORT_FENCE_X							= 2664,
 
	SPR_AIRFIELD_TERM_A							= 2665,
 
	SPR_AIRFIELD_TERM_B							= 2666,
 
	SPR_AIRFIELD_TERM_C_GROUND			= 2667,
 
	SPR_AIRFIELD_TERM_C_BUILD				= 2668,
 
	SPR_AIRFIELD_APRON_A						= 2669,
 
	SPR_AIRFIELD_APRON_B						= 2670,
 
	SPR_AIRFIELD_APRON_C						= 2671,
 
	SPR_AIRFIELD_APRON_D						= 2672,
 
	SPR_AIRFIELD_RUNWAY_NEAR_END		= 2673,
 
	SPR_AIRFIELD_RUNWAY_MIDDLE			= 2674,
 
	SPR_AIRFIELD_RUNWAY_FAR_END			= 2675,
 
	SPR_AIRFIELD_WIND_1							= 2676,
 
	SPR_AIRFIELD_WIND_2							= 2677,
 
	SPR_AIRFIELD_WIND_3							= 2678,
 
	SPR_AIRFIELD_WIND_4							= 2679,
 
	SPR_AIRPORT_RADAR_1							= 2680,
 
	SPR_AIRPORT_RADAR_2							= 2681,
 
	SPR_AIRPORT_RADAR_3							= 2682,
 
	SPR_AIRPORT_RADAR_4							= 2683,
 
	SPR_AIRPORT_RADAR_5							= 2684,
 
	SPR_AIRPORT_RADAR_6							= 2685,
 
	SPR_AIRPORT_RADAR_7							= 2686,
 
	SPR_AIRPORT_RADAR_8							= 2687,
 
	SPR_AIRPORT_RADAR_9							= 2688,
 
	SPR_AIRPORT_RADAR_A							= 2689,
 
	SPR_AIRPORT_RADAR_B							= 2690,
 
	SPR_AIRPORT_RADAR_C							= 2691,
 
	SPR_AIRPORT_HELIPAD							= SPR_OPENTTD_BASE + 28,
 
	SPR_HELIPORT                    = 2633,
 
	SPR_AIRPORT_APRON               = 2634,
 
	SPR_AIRPORT_AIRCRAFT_STAND      = 2635,
 
	SPR_AIRPORT_TAXIWAY_NS_WEST     = 2636,
 
	SPR_AIRPORT_TAXIWAY_EW_SOUTH    = 2637,
 
	SPR_AIRPORT_TAXIWAY_XING_SOUTH  = 2638,
 
	SPR_AIRPORT_TAXIWAY_XING_WEST   = 2639,
 
	SPR_AIRPORT_TAXIWAY_NS_CTR      = 2640,
 
	SPR_AIRPORT_TAXIWAY_XING_EAST   = 2641,
 
	SPR_AIRPORT_TAXIWAY_NS_EAST     = 2642,
 
	SPR_AIRPORT_TAXIWAY_EW_NORTH    = 2643,
 
	SPR_AIRPORT_TAXIWAY_EW_CTR      = 2644,
 
	SPR_AIRPORT_RUNWAY_EXIT_A       = 2645,
 
	SPR_AIRPORT_RUNWAY_EXIT_B       = 2646,
 
	SPR_AIRPORT_RUNWAY_EXIT_C       = 2647,
 
	SPR_AIRPORT_RUNWAY_EXIT_D       = 2648,
 
	SPR_AIRPORT_RUNWAY_END          = 2649, //We should have different ends
 
	SPR_AIRPORT_TERMINAL_A          = 2650,
 
	SPR_AIRPORT_TOWER               = 2651,
 
	SPR_AIRPORT_CONCOURSE           = 2652,
 
	SPR_AIRPORT_TERMINAL_B          = 2653,
 
	SPR_AIRPORT_TERMINAL_C          = 2654,
 
	SPR_AIRPORT_HANGAR_FRONT        = 2655,
 
	SPR_AIRPORT_HANGAR_REAR         = 2656,
 
	SPR_AIRFIELD_HANGAR_FRONT       = 2657,
 
	SPR_AIRFIELD_HANGAR_REAR        = 2658,
 
	SPR_AIRPORT_JETWAY_1            = 2659,
 
	SPR_AIRPORT_JETWAY_2            = 2660,
 
	SPR_AIRPORT_JETWAY_3            = 2661,
 
	SPR_AIRPORT_PASSENGER_TUNNEL    = 2662,
 
	SPR_AIRPORT_FENCE_Y             = 2663,
 
	SPR_AIRPORT_FENCE_X             = 2664,
 
	SPR_AIRFIELD_TERM_A             = 2665,
 
	SPR_AIRFIELD_TERM_B             = 2666,
 
	SPR_AIRFIELD_TERM_C_GROUND      = 2667,
 
	SPR_AIRFIELD_TERM_C_BUILD       = 2668,
 
	SPR_AIRFIELD_APRON_A            = 2669,
 
	SPR_AIRFIELD_APRON_B            = 2670,
 
	SPR_AIRFIELD_APRON_C            = 2671,
 
	SPR_AIRFIELD_APRON_D            = 2672,
 
	SPR_AIRFIELD_RUNWAY_NEAR_END    = 2673,
 
	SPR_AIRFIELD_RUNWAY_MIDDLE      = 2674,
 
	SPR_AIRFIELD_RUNWAY_FAR_END     = 2675,
 
	SPR_AIRFIELD_WIND_1             = 2676,
 
	SPR_AIRFIELD_WIND_2             = 2677,
 
	SPR_AIRFIELD_WIND_3             = 2678,
 
	SPR_AIRFIELD_WIND_4             = 2679,
 
	SPR_AIRPORT_RADAR_1             = 2680,
 
	SPR_AIRPORT_RADAR_2             = 2681,
 
	SPR_AIRPORT_RADAR_3             = 2682,
 
	SPR_AIRPORT_RADAR_4             = 2683,
 
	SPR_AIRPORT_RADAR_5             = 2684,
 
	SPR_AIRPORT_RADAR_6             = 2685,
 
	SPR_AIRPORT_RADAR_7             = 2686,
 
	SPR_AIRPORT_RADAR_8             = 2687,
 
	SPR_AIRPORT_RADAR_9             = 2688,
 
	SPR_AIRPORT_RADAR_A             = 2689,
 
	SPR_AIRPORT_RADAR_B             = 2690,
 
	SPR_AIRPORT_RADAR_C             = 2691,
 
	SPR_AIRPORT_HELIPAD             = SPR_OPENTTD_BASE + 28,
 

	
 
	/* Road Stops */
 
	/* Road stops have a ground tile and 3 buildings, one on each side
 
			(except the side where the entry is). These are marked _A _B and _C
 
	*/
 
	SPR_BUS_STOP_NE_GROUND					= 2692,
 
	SPR_BUS_STOP_SE_GROUND					= 2693,
 
	SPR_BUS_STOP_SW_GROUND					= 2694,
 
	SPR_BUS_STOP_NW_GROUND					= 2695,
 
	SPR_BUS_STOP_NE_BUILD_A					= 2696,
 
	SPR_BUS_STOP_SE_BUILD_A					= 2697,
 
	SPR_BUS_STOP_SW_BUILD_A					= 2698,
 
	SPR_BUS_STOP_NW_BUILD_A					= 2699,
 
	SPR_BUS_STOP_NE_BUILD_B					= 2700,
 
	SPR_BUS_STOP_SE_BUILD_B					= 2701,
 
	SPR_BUS_STOP_SW_BUILD_B					= 2702,
 
	SPR_BUS_STOP_NW_BUILD_B					= 2703,
 
	SPR_BUS_STOP_NE_BUILD_C					= 2704,
 
	SPR_BUS_STOP_SE_BUILD_C					= 2705,
 
	SPR_BUS_STOP_SW_BUILD_C					= 2706,
 
	SPR_BUS_STOP_NW_BUILD_C					= 2707,
 
	SPR_TRUCK_STOP_NE_GROUND				= 2708,
 
	SPR_TRUCK_STOP_SE_GROUND				= 2709,
 
	SPR_TRUCK_STOP_SW_GROUND				= 2710,
 
	SPR_TRUCK_STOP_NW_GROUND				= 2711,
 
	SPR_TRUCK_STOP_NE_BUILD_A				= 2712,
 
	SPR_TRUCK_STOP_SE_BUILD_A				= 2713,
 
	SPR_TRUCK_STOP_SW_BUILD_A				= 2714,
 
	SPR_TRUCK_STOP_NW_BUILD_A				= 2715,
 
	SPR_TRUCK_STOP_NE_BUILD_B				= 2716,
 
	SPR_TRUCK_STOP_SE_BUILD_B				= 2717,
 
	SPR_TRUCK_STOP_SW_BUILD_B				= 2718,
 
	SPR_TRUCK_STOP_NW_BUILD_B				= 2719,
 
	SPR_TRUCK_STOP_NE_BUILD_C				= 2720,
 
	SPR_TRUCK_STOP_SE_BUILD_C				= 2721,
 
	SPR_TRUCK_STOP_SW_BUILD_C				= 2722,
 
	SPR_TRUCK_STOP_NW_BUILD_C				= 2723,
 
	 * (except the side where the entry is). These are marked _A _B and _C */
 
	SPR_BUS_STOP_NE_GROUND          = 2692,
 
	SPR_BUS_STOP_SE_GROUND          = 2693,
 
	SPR_BUS_STOP_SW_GROUND          = 2694,
 
	SPR_BUS_STOP_NW_GROUND          = 2695,
 
	SPR_BUS_STOP_NE_BUILD_A         = 2696,
 
	SPR_BUS_STOP_SE_BUILD_A         = 2697,
 
	SPR_BUS_STOP_SW_BUILD_A         = 2698,
 
	SPR_BUS_STOP_NW_BUILD_A         = 2699,
 
	SPR_BUS_STOP_NE_BUILD_B         = 2700,
 
	SPR_BUS_STOP_SE_BUILD_B         = 2701,
 
	SPR_BUS_STOP_SW_BUILD_B         = 2702,
 
	SPR_BUS_STOP_NW_BUILD_B         = 2703,
 
	SPR_BUS_STOP_NE_BUILD_C         = 2704,
 
	SPR_BUS_STOP_SE_BUILD_C         = 2705,
 
	SPR_BUS_STOP_SW_BUILD_C         = 2706,
 
	SPR_BUS_STOP_NW_BUILD_C         = 2707,
 
	SPR_TRUCK_STOP_NE_GROUND        = 2708,
 
	SPR_TRUCK_STOP_SE_GROUND        = 2709,
 
	SPR_TRUCK_STOP_SW_GROUND        = 2710,
 
	SPR_TRUCK_STOP_NW_GROUND        = 2711,
 
	SPR_TRUCK_STOP_NE_BUILD_A       = 2712,
 
	SPR_TRUCK_STOP_SE_BUILD_A       = 2713,
 
	SPR_TRUCK_STOP_SW_BUILD_A       = 2714,
 
	SPR_TRUCK_STOP_NW_BUILD_A       = 2715,
 
	SPR_TRUCK_STOP_NE_BUILD_B       = 2716,
 
	SPR_TRUCK_STOP_SE_BUILD_B       = 2717,
 
	SPR_TRUCK_STOP_SW_BUILD_B       = 2718,
 
	SPR_TRUCK_STOP_NW_BUILD_B       = 2719,
 
	SPR_TRUCK_STOP_NE_BUILD_C       = 2720,
 
	SPR_TRUCK_STOP_SE_BUILD_C       = 2721,
 
	SPR_TRUCK_STOP_SW_BUILD_C       = 2722,
 
	SPR_TRUCK_STOP_NW_BUILD_C       = 2723,
 

	
 
	/* Sprites for docks */
 
	/* Docks consist of two tiles, the sloped one and the flat one */
 
	SPR_DOCK_SLOPE_NE								= 2727,
 
	SPR_DOCK_SLOPE_SE								= 2728,
 
	SPR_DOCK_SLOPE_SW								= 2729,
 
	SPR_DOCK_SLOPE_NW								= 2730,
 
	SPR_DOCK_FLAT_X 								= 2731,	//for NE and SW
 
	SPR_DOCK_FLAT_Y									= 2732,	//for NW and SE
 
	SPR_BUOY												= 4076,	//XXX this sucks, because it displays wrong stuff on canals
 
	SPR_DOCK_SLOPE_NE               = 2727,
 
	SPR_DOCK_SLOPE_SE               = 2728,
 
	SPR_DOCK_SLOPE_SW               = 2729,
 
	SPR_DOCK_SLOPE_NW               = 2730,
 
	SPR_DOCK_FLAT_X                 = 2731, //for NE and SW
 
	SPR_DOCK_FLAT_Y                 = 2732, //for NW and SE
 
	SPR_BUOY                        = 4076, //XXX this sucks, because it displays wrong stuff on canals
 

	
 
	/* Sprites for road */
 
	SPR_ROAD_Y									= 1332,
 
	SPR_ROAD_X									= 1333,
 
	SPR_ROAD_Y_SNOW							= 1351,
 
	SPR_ROAD_X_SNOW							= 1352,
 
	SPR_ROAD_Y                  = 1332,
 
	SPR_ROAD_X                  = 1333,
 
	SPR_ROAD_Y_SNOW             = 1351,
 
	SPR_ROAD_X_SNOW             = 1352,
 

	
 
	SPR_EXCAVATION_X = 1414,
 
	SPR_EXCAVATION_Y = 1415,
 

	
 
	/* Landscape sprites */
 
	SPR_FLAT_BARE_LAND					= 3924,
 
	SPR_FLAT_1_THIRD_GRASS_TILE	= 3943,
 
	SPR_FLAT_2_THIRD_GRASS_TILE	= 3962,
 
	SPR_FLAT_GRASS_TILE					= 3981,
 
	SPR_FLAT_ROUGH_LAND					= 4000,
 
	SPR_FLAT_ROUGH_LAND_1				= 4019,
 
	SPR_FLAT_ROUGH_LAND_2				= 4020,
 
	SPR_FLAT_ROUGH_LAND_3				= 4021,
 
	SPR_FLAT_ROUGH_LAND_4				= 4022,
 
	SPR_FLAT_ROCKY_LAND_1				= 4023,
 
	SPR_FLAT_ROCKY_LAND_2				= 4042,
 
	SPR_FLAT_WATER_TILE					= 4061,
 
	SPR_FLAT_1_QUART_SNOWY_TILE	= 4493,
 
	SPR_FLAT_2_QUART_SNOWY_TILE	= 4512,
 
	SPR_FLAT_3_QUART_SNOWY_TILE	= 4531,
 
	SPR_FLAT_SNOWY_TILE					= 4550,
 
	SPR_FLAT_BARE_LAND          = 3924,
 
	SPR_FLAT_1_THIRD_GRASS_TILE = 3943,
 
	SPR_FLAT_2_THIRD_GRASS_TILE = 3962,
 
	SPR_FLAT_GRASS_TILE         = 3981,
 
	SPR_FLAT_ROUGH_LAND         = 4000,
 
	SPR_FLAT_ROUGH_LAND_1       = 4019,
 
	SPR_FLAT_ROUGH_LAND_2       = 4020,
 
	SPR_FLAT_ROUGH_LAND_3       = 4021,
 
	SPR_FLAT_ROUGH_LAND_4       = 4022,
 
	SPR_FLAT_ROCKY_LAND_1       = 4023,
 
	SPR_FLAT_ROCKY_LAND_2       = 4042,
 
	SPR_FLAT_WATER_TILE         = 4061,
 
	SPR_FLAT_1_QUART_SNOWY_TILE = 4493,
 
	SPR_FLAT_2_QUART_SNOWY_TILE = 4512,
 
	SPR_FLAT_3_QUART_SNOWY_TILE = 4531,
 
	SPR_FLAT_SNOWY_TILE         = 4550,
 

	
 
	/* Hedge, Farmland-fence sprites */
 
	SPR_HEDGE_BUSHES						= 4090,
 
	SPR_HEDGE_BUSHES_WITH_GATE	= 4096,
 
	SPR_HEDGE_FENCE							= 4102,
 
	SPR_HEDGE_BLOOMBUSH_YELLOW	= 4108,
 
	SPR_HEDGE_BLOOMBUSH_RED			= 4114,
 
	SPR_HEDGE_STONE							= 4120,
 
	SPR_HEDGE_BUSHES            = 4090,
 
	SPR_HEDGE_BUSHES_WITH_GATE  = 4096,
 
	SPR_HEDGE_FENCE             = 4102,
 
	SPR_HEDGE_BLOOMBUSH_YELLOW  = 4108,
 
	SPR_HEDGE_BLOOMBUSH_RED     = 4114,
 
	SPR_HEDGE_STONE             = 4120,
 

	
 
	/* Farmland sprites, only flat tiles listed, various stages */
 
	SPR_FARMLAND_BARE						= 4126,
 
	SPR_FARMLAND_STATE_1				= 4145,
 
	SPR_FARMLAND_STATE_2				= 4164,
 
	SPR_FARMLAND_STATE_3				= 4183,
 
	SPR_FARMLAND_STATE_4				= 4202,
 
	SPR_FARMLAND_STATE_5				= 4221,
 
	SPR_FARMLAND_STATE_6				= 4240,
 
	SPR_FARMLAND_STATE_7				= 4259,
 
	SPR_FARMLAND_HAYPACKS				= 4278,
 
	SPR_FARMLAND_BARE           = 4126,
 
	SPR_FARMLAND_STATE_1        = 4145,
 
	SPR_FARMLAND_STATE_2        = 4164,
 
	SPR_FARMLAND_STATE_3        = 4183,
 
	SPR_FARMLAND_STATE_4        = 4202,
 
	SPR_FARMLAND_STATE_5        = 4221,
 
	SPR_FARMLAND_STATE_6        = 4240,
 
	SPR_FARMLAND_STATE_7        = 4259,
 
	SPR_FARMLAND_HAYPACKS       = 4278,
 

	
 
	/* Shores */
 
	SPR_NO_SHORE								= 0,	//used for tileh which have no shore
 
	SPR_SHORE_TILEH_4						= 4062,
 
	SPR_SHORE_TILEH_1						= 4063,
 
	SPR_SHORE_TILEH_2						= 4064,
 
	SPR_SHORE_TILEH_8						= 4065,
 
	SPR_SHORE_TILEH_6						= 4066,
 
	SPR_SHORE_TILEH_12					= 4067,
 
	SPR_SHORE_TILEH_3						= 4068,
 
	SPR_SHORE_TILEH_9						= 4069,
 
	SPR_NO_SHORE                = 0,  //used for tileh which have no shore
 
	SPR_SHORE_TILEH_4           = 4062,
 
	SPR_SHORE_TILEH_1           = 4063,
 
	SPR_SHORE_TILEH_2           = 4064,
 
	SPR_SHORE_TILEH_8           = 4065,
 
	SPR_SHORE_TILEH_6           = 4066,
 
	SPR_SHORE_TILEH_12          = 4067,
 
	SPR_SHORE_TILEH_3           = 4068,
 
	SPR_SHORE_TILEH_9           = 4069,
 

	
 
	/* Water-related sprites */
 
	SPR_SHIP_DEPOT_SE_FRONT			= 4070,
 
	SPR_SHIP_DEPOT_SW_FRONT			= 4071,
 
	SPR_SHIP_DEPOT_NW						= 4072,
 
	SPR_SHIP_DEPOT_NE						= 4073,
 
	SPR_SHIP_DEPOT_SE_REAR			= 4074,
 
	SPR_SHIP_DEPOT_SW_REAR			= 4075,
 
	SPR_SHIP_DEPOT_SE_FRONT     = 4070,
 
	SPR_SHIP_DEPOT_SW_FRONT     = 4071,
 
	SPR_SHIP_DEPOT_NW           = 4072,
 
	SPR_SHIP_DEPOT_NE           = 4073,
 
	SPR_SHIP_DEPOT_SE_REAR      = 4074,
 
	SPR_SHIP_DEPOT_SW_REAR      = 4075,
 
	//here come sloped water sprites
 
	SPR_WATER_SLOPE_Y_UP				= SPR_CANALS_BASE + 5, //Water flowing negative Y direction
 
	SPR_WATER_SLOPE_X_DOWN			= SPR_CANALS_BASE + 6, //positive X
 
	SPR_WATER_SLOPE_X_UP				= SPR_CANALS_BASE + 7, //negative X
 
	SPR_WATER_SLOPE_Y_DOWN			= SPR_CANALS_BASE + 8,	//positive Y
 
	SPR_WATER_SLOPE_Y_UP        = SPR_CANALS_BASE + 5, //Water flowing negative Y direction
 
	SPR_WATER_SLOPE_X_DOWN      = SPR_CANALS_BASE + 6, //positive X
 
	SPR_WATER_SLOPE_X_UP        = SPR_CANALS_BASE + 7, //negative X
 
	SPR_WATER_SLOPE_Y_DOWN      = SPR_CANALS_BASE + 8,  //positive Y
 
	//sprites for the shiplifts
 
	//there are 4 kinds of shiplifts, each of them is 3 tiles long.
 
	//the four kinds are running in the X and Y direction and
 
	//are "lowering" either in the "+" or the "-" direction.
 
	//the three tiles are the center tile (where the slope is)
 
	//and a bottom and a top tile
 
	SPR_SHIPLIFT_Y_UP_CENTER_REAR			= SPR_CANALS_BASE + 9,
 
	SPR_SHIPLIFT_X_DOWN_CENTER_REAR		=	SPR_CANALS_BASE + 10,
 
	SPR_SHIPLIFT_X_UP_CENTER_REAR			= SPR_CANALS_BASE + 11,
 
	SPR_SHIPLIFT_Y_DOWN_CENTER_REAR		= SPR_CANALS_BASE + 12,
 
	SPR_SHIPLIFT_Y_UP_CENTER_FRONT		= SPR_CANALS_BASE + 13,
 
	SPR_SHIPLIFT_X_DOWN_CENTER_FRONT 	= SPR_CANALS_BASE + 14,
 
	SPR_SHIPLIFT_X_UP_CENTER_FRONT		= SPR_CANALS_BASE + 15,
 
	SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT	= SPR_CANALS_BASE + 16,
 
	SPR_SHIPLIFT_Y_UP_BOTTOM_REAR			= SPR_CANALS_BASE + 17,
 
	SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR		= SPR_CANALS_BASE + 18,
 
	SPR_SHIPLIFT_X_UP_BOTTOM_REAR			= SPR_CANALS_BASE + 19,
 
	SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR		= SPR_CANALS_BASE + 20,
 
	SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT		= SPR_CANALS_BASE + 21,
 
	SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT	= SPR_CANALS_BASE + 22,
 
	SPR_SHIPLIFT_X_UP_BOTTOM_FRONT		= SPR_CANALS_BASE + 23,
 
	SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT	= SPR_CANALS_BASE + 24,
 
	SPR_SHIPLIFT_Y_UP_TOP_REAR			  = SPR_CANALS_BASE + 25,
 
	SPR_SHIPLIFT_X_DOWN_TOP_REAR			= SPR_CANALS_BASE + 26,
 
	SPR_SHIPLIFT_X_UP_TOP_REAR				= SPR_CANALS_BASE + 27,
 
	SPR_SHIPLIFT_Y_DOWN_TOP_REAR			= SPR_CANALS_BASE + 28,
 
	SPR_SHIPLIFT_Y_UP_TOP_FRONT				= SPR_CANALS_BASE + 29,
 
	SPR_SHIPLIFT_X_DOWN_TOP_FRONT			= SPR_CANALS_BASE + 30,
 
	SPR_SHIPLIFT_X_UP_TOP_FRONT				= SPR_CANALS_BASE + 31,
 
	SPR_SHIPLIFT_Y_DOWN_TOP_FRONT			= SPR_CANALS_BASE + 32,
 
	SPR_SHIPLIFT_Y_UP_CENTER_REAR     = SPR_CANALS_BASE + 9,
 
	SPR_SHIPLIFT_X_DOWN_CENTER_REAR   = SPR_CANALS_BASE + 10,
 
	SPR_SHIPLIFT_X_UP_CENTER_REAR     = SPR_CANALS_BASE + 11,
 
	SPR_SHIPLIFT_Y_DOWN_CENTER_REAR   = SPR_CANALS_BASE + 12,
 
	SPR_SHIPLIFT_Y_UP_CENTER_FRONT    = SPR_CANALS_BASE + 13,
 
	SPR_SHIPLIFT_X_DOWN_CENTER_FRONT  = SPR_CANALS_BASE + 14,
 
	SPR_SHIPLIFT_X_UP_CENTER_FRONT    = SPR_CANALS_BASE + 15,
 
	SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT  = SPR_CANALS_BASE + 16,
 
	SPR_SHIPLIFT_Y_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 17,
 
	SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 18,
 
	SPR_SHIPLIFT_X_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 19,
 
	SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 20,
 
	SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 21,
 
	SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 22,
 
	SPR_SHIPLIFT_X_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 23,
 
	SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 24,
 
	SPR_SHIPLIFT_Y_UP_TOP_REAR        = SPR_CANALS_BASE + 25,
 
	SPR_SHIPLIFT_X_DOWN_TOP_REAR      = SPR_CANALS_BASE + 26,
 
	SPR_SHIPLIFT_X_UP_TOP_REAR        = SPR_CANALS_BASE + 27,
 
	SPR_SHIPLIFT_Y_DOWN_TOP_REAR      = SPR_CANALS_BASE + 28,
 
	SPR_SHIPLIFT_Y_UP_TOP_FRONT       = SPR_CANALS_BASE + 29,
 
	SPR_SHIPLIFT_X_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 30,
 
	SPR_SHIPLIFT_X_UP_TOP_FRONT       = SPR_CANALS_BASE + 31,
 
	SPR_SHIPLIFT_Y_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 32,
 

	
 
	/* Sprites for tunnels and bridges */
 
	SPR_TUNNEL_ENTRY_REAR_RAIL   = 2365,
 
@@ -430,74 +429,74 @@ enum Sprites {
 
	SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 30,
 

	
 
	/* Wooden bridge (type 0) */
 
	SPR_BTWDN_RAIL_Y_REAR				= 2545,
 
	SPR_BTWDN_RAIL_X_REAR				= 2546,
 
	SPR_BTWDN_ROAD_Y_REAR				= 2547,
 
	SPR_BTWDN_ROAD_X_REAR				= 2548,
 
	SPR_BTWDN_Y_FRONT						= 2549,
 
	SPR_BTWDN_X_FRONT						= 2550,
 
	SPR_BTWDN_Y_PILLAR					= 2551,
 
	SPR_BTWDN_X_PILLAR					= 2552,
 
	SPR_BTWDN_MONO_Y_REAR				= 4361,
 
	SPR_BTWDN_MONO_X_REAR				= 4362,
 
	SPR_BTWDN_MGLV_Y_REAR				= 4400,
 
	SPR_BTWDN_MGLV_X_REAR				= 4401,
 
	SPR_BTWDN_RAIL_Y_REAR       = 2545,
 
	SPR_BTWDN_RAIL_X_REAR       = 2546,
 
	SPR_BTWDN_ROAD_Y_REAR       = 2547,
 
	SPR_BTWDN_ROAD_X_REAR       = 2548,
 
	SPR_BTWDN_Y_FRONT           = 2549,
 
	SPR_BTWDN_X_FRONT           = 2550,
 
	SPR_BTWDN_Y_PILLAR          = 2551,
 
	SPR_BTWDN_X_PILLAR          = 2552,
 
	SPR_BTWDN_MONO_Y_REAR       = 4361,
 
	SPR_BTWDN_MONO_X_REAR       = 4362,
 
	SPR_BTWDN_MGLV_Y_REAR       = 4400,
 
	SPR_BTWDN_MGLV_X_REAR       = 4401,
 
	/* ramps */
 
	SPR_BTWDN_ROAD_RAMP_Y_DOWN	= 2529,
 
	SPR_BTWDN_ROAD_RAMP_X_DOWN	= 2530,
 
	SPR_BTWDN_ROAD_RAMP_X_UP		= 2531,	//for some weird reason the order is swapped
 
	SPR_BTWDN_ROAD_RAMP_Y_UP		= 2532,	//between X and Y.
 
	SPR_BTWDN_ROAD_Y_SLOPE_UP		= 2533,
 
	SPR_BTWDN_ROAD_X_SLOPE_UP		= 2534,
 
	SPR_BTWDN_ROAD_Y_SLOPE_DOWN	= 2535,
 
	SPR_BTWDN_ROAD_RAMP_Y_DOWN  = 2529,
 
	SPR_BTWDN_ROAD_RAMP_X_DOWN  = 2530,
 
	SPR_BTWDN_ROAD_RAMP_X_UP    = 2531, //for some weird reason the order is swapped
 
	SPR_BTWDN_ROAD_RAMP_Y_UP    = 2532, //between X and Y.
 
	SPR_BTWDN_ROAD_Y_SLOPE_UP   = 2533,
 
	SPR_BTWDN_ROAD_X_SLOPE_UP   = 2534,
 
	SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535,
 
	SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536,
 
	SPR_BTWDN_RAIL_RAMP_Y_DOWN	= 2537,
 
	SPR_BTWDN_RAIL_RAMP_X_DOWN	= 2538,
 
	SPR_BTWDN_RAIL_RAMP_X_UP		= 2539,	//for some weird reason the order is swapped
 
	SPR_BTWDN_RAIL_RAMP_Y_UP		= 2540,	//between X and Y.
 
	SPR_BTWDN_RAIL_Y_SLOPE_UP		= 2541,
 
	SPR_BTWDN_RAIL_X_SLOPE_UP		= 2542,
 
	SPR_BTWDN_RAIL_Y_SLOPE_DOWN	= 2543,
 
	SPR_BTWDN_RAIL_RAMP_Y_DOWN  = 2537,
 
	SPR_BTWDN_RAIL_RAMP_X_DOWN  = 2538,
 
	SPR_BTWDN_RAIL_RAMP_X_UP    = 2539, //for some weird reason the order is swapped
 
	SPR_BTWDN_RAIL_RAMP_Y_UP    = 2540, //between X and Y.
 
	SPR_BTWDN_RAIL_Y_SLOPE_UP   = 2541,
 
	SPR_BTWDN_RAIL_X_SLOPE_UP   = 2542,
 
	SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543,
 
	SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544,
 
	SPR_BTWDN_MONO_RAMP_Y_DOWN	= 4352,
 
	SPR_BTWDN_MONO_RAMP_X_DOWN	= 4353,
 
	SPR_BTWDN_MONO_RAMP_X_UP		= 4354,	//for some weird reason the order is swapped
 
	SPR_BTWDN_MONO_RAMP_Y_UP		= 4355,	//between X and Y.
 
	SPR_BTWDN_MONO_Y_SLOPE_UP		= 4356,
 
	SPR_BTWDN_MONO_X_SLOPE_UP		= 4357,
 
	SPR_BTWDN_MONO_Y_SLOPE_DOWN	= 4358,
 
	SPR_BTWDN_MONO_RAMP_Y_DOWN  = 4352,
 
	SPR_BTWDN_MONO_RAMP_X_DOWN  = 4353,
 
	SPR_BTWDN_MONO_RAMP_X_UP    = 4354, //for some weird reason the order is swapped
 
	SPR_BTWDN_MONO_RAMP_Y_UP    = 4355, //between X and Y.
 
	SPR_BTWDN_MONO_Y_SLOPE_UP   = 4356,
 
	SPR_BTWDN_MONO_X_SLOPE_UP   = 4357,
 
	SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358,
 
	SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359,
 
	SPR_BTWDN_MGLV_RAMP_Y_DOWN	= 4392,
 
	SPR_BTWDN_MGLV_RAMP_X_DOWN	= 4393,
 
	SPR_BTWDN_MGLV_RAMP_X_UP		= 4394,	//for some weird reason the order is swapped
 
	SPR_BTWDN_MGLV_RAMP_Y_UP		= 4395,	//between X and Y.
 
	SPR_BTWDN_MGLV_Y_SLOPE_UP		= 4396,
 
	SPR_BTWDN_MGLV_X_SLOPE_UP		= 4397,
 
	SPR_BTWDN_MGLV_Y_SLOPE_DOWN	= 4398,
 
	SPR_BTWDN_MGLV_RAMP_Y_DOWN  = 4392,
 
	SPR_BTWDN_MGLV_RAMP_X_DOWN  = 4393,
 
	SPR_BTWDN_MGLV_RAMP_X_UP    = 4394, //for some weird reason the order is swapped
 
	SPR_BTWDN_MGLV_RAMP_Y_UP    = 4395, //between X and Y.
 
	SPR_BTWDN_MGLV_Y_SLOPE_UP   = 4396,
 
	SPR_BTWDN_MGLV_X_SLOPE_UP   = 4397,
 
	SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398,
 
	SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399,
 

	
 
	/* Steel Girder with arches */
 
	/* BTSGA == Bridge Type Steel Girder Arched */
 
	/* This is bridge type number 2 */
 
	SPR_BTSGA_RAIL_X_REAR				= 2499,
 
	SPR_BTSGA_RAIL_Y_REAR				= 2500,
 
	SPR_BTSGA_ROAD_X_REAR				= 2501,
 
	SPR_BTSGA_ROAD_Y_REAR				= 2502,
 
	SPR_BTSGA_X_FRONT						= 2503,
 
	SPR_BTSGA_Y_FRONT						= 2504,
 
	SPR_BTSGA_X_PILLAR					= 2505,
 
	SPR_BTSGA_Y_PILLAR					= 2606,
 
	SPR_BTSGA_MONO_X_REAR				= 4324,
 
	SPR_BTSGA_MONO_Y_REAR				= 4325,
 
	SPR_BTSGA_MGLV_X_REAR				= 4364,
 
	SPR_BTSGA_MGLV_Y_REAR				= 4365,
 
	SPR_BTSGA_RAIL_X_REAR       = 2499,
 
	SPR_BTSGA_RAIL_Y_REAR       = 2500,
 
	SPR_BTSGA_ROAD_X_REAR       = 2501,
 
	SPR_BTSGA_ROAD_Y_REAR       = 2502,
 
	SPR_BTSGA_X_FRONT           = 2503,
 
	SPR_BTSGA_Y_FRONT           = 2504,
 
	SPR_BTSGA_X_PILLAR          = 2505,
 
	SPR_BTSGA_Y_PILLAR          = 2606,
 
	SPR_BTSGA_MONO_X_REAR       = 4324,
 
	SPR_BTSGA_MONO_Y_REAR       = 4325,
 
	SPR_BTSGA_MGLV_X_REAR       = 4364,
 
	SPR_BTSGA_MGLV_Y_REAR       = 4365,
 

	
 
	/* BTSUS == Suspension bridge */
 
	/* TILE_* denotes the different tiles a suspension bridge
 
		can have
 
		TILE_A and TILE_B are the "beginnings" and "ends" of the
 
			suspension system. they have small rectangluar endcaps
 
	 	TILE_C and TILE_D look almost identical to TILE_A and
 
		TILE_C and TILE_D look almost identical to TILE_A and
 
			TILE_B, but they do not have the "endcaps". They form the
 
			middle part
 
		TILE_E is a condensed configuration of two pillars. while they
 
@@ -507,143 +506,142 @@ enum Sprites {
 
			plugged in when pillars should be 3 tiles apart
 

	
 
	*/
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_A	= 2453,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_B	= 2454,
 
	SPR_BTSUS_Y_FRONT_TILE_A			= 2455,
 
	SPR_BTSUS_Y_FRONT_TILE_B			= 2456,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_D	= 2457,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_C	= 2458,
 
	SPR_BTSUS_Y_FRONT_TILE_D			= 2459,
 
	SPR_BTSUS_Y_FRONT_TILE_C			= 2460,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_A	= 2461,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_B	= 2462,
 
	SPR_BTSUS_X_FRONT_TILE_A			= 2463,
 
	SPR_BTSUS_X_FRONT_TILE_B			= 2464,
 
	SPR_BTSUS_ROAD_X_TILE_D				= 2465,
 
	SPR_BTSUS_ROAD_X_TILE_C				= 2466,
 
	SPR_BTSUS_X_FRONT_TILE_D			= 2467,
 
	SPR_BTSUS_X_FRONT_TILE_C			= 2468,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_A	= 2469,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_B	= 2470,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_D	= 2471,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_C	= 2472,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_A	= 2473,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_B 	= 2474,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_D 	= 2475,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_C	= 2476,
 
	SPR_BTSUS_Y_PILLAR_TILE_A			= 2477,
 
	SPR_BTSUS_Y_PILLAR_TILE_B			= 2478,
 
	SPR_BTSUS_Y_PILLAR_TILE_D			= 2479,
 
	SPR_BTSUS_Y_PILLAR_TILE_C			= 2480,
 
	SPR_BTSUS_X_PILLAR_TILE_A			= 2481,
 
	SPR_BTSUS_X_PILLAR_TILE_B			= 2482,
 
	SPR_BTSUS_X_PILLAR_TILE_D			= 2483,
 
	SPR_BTSUS_X_PILLAR_TILE_C			= 2484,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_E	= 2485,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_E	= 2486,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_E	= 2487,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_E	= 2488,
 
	SPR_BTSUS_Y_FRONT_TILE_E			= 2489,
 
	SPR_BTSUS_X_FRONT_TILE_E			= 2490,
 
	SPR_BTSUS_Y_PILLAR_TILE_E			= 2491,
 
	SPR_BTSUS_X_PILLAR_TILE_E			= 2492,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_F	= 2493,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_F	= 2494,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_F	= 2495,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_F	= 2496,
 
	SPR_BTSUS_Y_FRONT							= 2497,
 
	SPR_BTSUS_X_FRONT							= 2498,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_A	= 4334,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_B	= 4335,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_D	= 4336,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_C	= 4337,
 
	SPR_BTSUS_MONO_X_REAR_TILE_A	= 4338,
 
	SPR_BTSUS_MONO_X_REAR_TILE_B	= 4339,
 
	SPR_BTSUS_MONO_X_REAR_TILE_D	= 4340,
 
	SPR_BTSUS_MONO_X_REAR_TILE_C	= 4341,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_E	= 4342,
 
	SPR_BTSUS_MONO_X_REAR_TILE_E	= 4343,
 
	SPR_BTSUS_MONO_X_REAR_TILE_F	= 4344,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_F	= 4345,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_A 	=	4374,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_B 	=	4375,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_D 	=	4376,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_C	= 4377,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_A	= 4378,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_B	= 4379,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_D	= 4380,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_C	= 4381,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_E	= 4382,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_E	= 4383,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_F	= 4384,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_F	= 4385,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_A  = 2453,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_B  = 2454,
 
	SPR_BTSUS_Y_FRONT_TILE_A      = 2455,
 
	SPR_BTSUS_Y_FRONT_TILE_B      = 2456,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_D  = 2457,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_C  = 2458,
 
	SPR_BTSUS_Y_FRONT_TILE_D      = 2459,
 
	SPR_BTSUS_Y_FRONT_TILE_C      = 2460,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_A  = 2461,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_B  = 2462,
 
	SPR_BTSUS_X_FRONT_TILE_A      = 2463,
 
	SPR_BTSUS_X_FRONT_TILE_B      = 2464,
 
	SPR_BTSUS_ROAD_X_TILE_D       = 2465,
 
	SPR_BTSUS_ROAD_X_TILE_C       = 2466,
 
	SPR_BTSUS_X_FRONT_TILE_D      = 2467,
 
	SPR_BTSUS_X_FRONT_TILE_C      = 2468,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_A  = 2469,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_B  = 2470,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_D  = 2471,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_C  = 2472,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_A  = 2473,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_B  = 2474,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_D  = 2475,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_C  = 2476,
 
	SPR_BTSUS_Y_PILLAR_TILE_A     = 2477,
 
	SPR_BTSUS_Y_PILLAR_TILE_B     = 2478,
 
	SPR_BTSUS_Y_PILLAR_TILE_D     = 2479,
 
	SPR_BTSUS_Y_PILLAR_TILE_C     = 2480,
 
	SPR_BTSUS_X_PILLAR_TILE_A     = 2481,
 
	SPR_BTSUS_X_PILLAR_TILE_B     = 2482,
 
	SPR_BTSUS_X_PILLAR_TILE_D     = 2483,
 
	SPR_BTSUS_X_PILLAR_TILE_C     = 2484,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_E  = 2485,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_E  = 2486,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_E  = 2487,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_E  = 2488,
 
	SPR_BTSUS_Y_FRONT_TILE_E      = 2489,
 
	SPR_BTSUS_X_FRONT_TILE_E      = 2490,
 
	SPR_BTSUS_Y_PILLAR_TILE_E     = 2491,
 
	SPR_BTSUS_X_PILLAR_TILE_E     = 2492,
 
	SPR_BTSUS_RAIL_X_REAR_TILE_F  = 2493,
 
	SPR_BTSUS_RAIL_Y_REAR_TILE_F  = 2494,
 
	SPR_BTSUS_ROAD_X_REAR_TILE_F  = 2495,
 
	SPR_BTSUS_ROAD_Y_REAR_TILE_F  = 2496,
 
	SPR_BTSUS_Y_FRONT             = 2497,
 
	SPR_BTSUS_X_FRONT             = 2498,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_A  = 4334,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_B  = 4335,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_D  = 4336,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_C  = 4337,
 
	SPR_BTSUS_MONO_X_REAR_TILE_A  = 4338,
 
	SPR_BTSUS_MONO_X_REAR_TILE_B  = 4339,
 
	SPR_BTSUS_MONO_X_REAR_TILE_D  = 4340,
 
	SPR_BTSUS_MONO_X_REAR_TILE_C  = 4341,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_E  = 4342,
 
	SPR_BTSUS_MONO_X_REAR_TILE_E  = 4343,
 
	SPR_BTSUS_MONO_X_REAR_TILE_F  = 4344,
 
	SPR_BTSUS_MONO_Y_REAR_TILE_F  = 4345,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_A  = 4374,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_B  = 4375,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_D  = 4376,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_C  = 4377,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_A  = 4378,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_B  = 4379,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_D  = 4380,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_C  = 4381,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_E  = 4382,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_E  = 4383,
 
	SPR_BTSUS_MGLV_X_REAR_TILE_F  = 4384,
 
	SPR_BTSUS_MGLV_Y_REAR_TILE_F  = 4385,
 

	
 
	/* cantilever bridges */
 
	/* They have three different kinds of tiles:
 
		END(ing), MID(dle), BEG(gining)
 
	*/
 
	SPR_BTCAN_RAIL_X_BEG					= 2507,
 
	SPR_BTCAN_RAIL_X_MID					= 2508,
 
	SPR_BTCAN_RAIL_X_END					= 2509,
 
	SPR_BTCAN_RAIL_Y_END					= 2510,
 
	SPR_BTCAN_RAIL_Y_MID					= 2511,
 
	SPR_BTCAN_RAIL_Y_BEG					= 2512,
 
	SPR_BTCAN_ROAD_X_BEG					= 2513,
 
	SPR_BTCAN_ROAD_X_MID					= 2514,
 
	SPR_BTCAN_ROAD_X_END					= 2515,
 
	SPR_BTCAN_ROAD_Y_END					= 2516,
 
	SPR_BTCAN_ROAD_Y_MID					= 2517,
 
	SPR_BTCAN_ROAD_Y_BEG					= 2518,
 
	SPR_BTCAN_X_FRONT_BEG					= 2519,
 
	SPR_BTCAN_X_FRONT_MID					= 2520,
 
	SPR_BTCAN_X_FRONT_END					= 2521,
 
	SPR_BTCAN_Y_FRONT_END					= 2522,
 
	SPR_BTCAN_Y_FRONT_MID					= 2523,
 
	SPR_BTCAN_Y_FRONT_BEG					= 2524,
 
	SPR_BTCAN_X_PILLAR_BEG				= 2525,
 
	SPR_BTCAN_X_PILLAR_MID				= 2526,
 
	SPR_BTCAN_Y_PILLAR_MID				= 2527,
 
	SPR_BTCAN_Y_PILLAR_BEG				= 2528,
 
	SPR_BTCAN_MONO_X_BEG					= 4346,
 
	SPR_BTCAN_MONO_X_MID					= 4347,
 
	SPR_BTCAN_MONO_X_END					= 4348,
 
	SPR_BTCAN_MONO_Y_END					= 4349,
 
	SPR_BTCAN_MONO_Y_MID					= 4350,
 
	SPR_BTCAN_MONO_Y_BEG					= 4351,
 
	SPR_BTCAN_MGLV_X_BEG					= 4386,
 
	SPR_BTCAN_MGLV_X_MID					= 4387,
 
	SPR_BTCAN_MGLV_X_END					= 4388,
 
	SPR_BTCAN_MGLV_Y_END					= 4389,
 
	SPR_BTCAN_MGLV_Y_MID					= 4390,
 
	SPR_BTCAN_MGLV_Y_BEG					= 4391,
 
	 * END(ing), MID(dle), BEG(gining) */
 
	SPR_BTCAN_RAIL_X_BEG          = 2507,
 
	SPR_BTCAN_RAIL_X_MID          = 2508,
 
	SPR_BTCAN_RAIL_X_END          = 2509,
 
	SPR_BTCAN_RAIL_Y_END          = 2510,
 
	SPR_BTCAN_RAIL_Y_MID          = 2511,
 
	SPR_BTCAN_RAIL_Y_BEG          = 2512,
 
	SPR_BTCAN_ROAD_X_BEG          = 2513,
 
	SPR_BTCAN_ROAD_X_MID          = 2514,
 
	SPR_BTCAN_ROAD_X_END          = 2515,
 
	SPR_BTCAN_ROAD_Y_END          = 2516,
 
	SPR_BTCAN_ROAD_Y_MID          = 2517,
 
	SPR_BTCAN_ROAD_Y_BEG          = 2518,
 
	SPR_BTCAN_X_FRONT_BEG         = 2519,
 
	SPR_BTCAN_X_FRONT_MID         = 2520,
 
	SPR_BTCAN_X_FRONT_END         = 2521,
 
	SPR_BTCAN_Y_FRONT_END         = 2522,
 
	SPR_BTCAN_Y_FRONT_MID         = 2523,
 
	SPR_BTCAN_Y_FRONT_BEG         = 2524,
 
	SPR_BTCAN_X_PILLAR_BEG        = 2525,
 
	SPR_BTCAN_X_PILLAR_MID        = 2526,
 
	SPR_BTCAN_Y_PILLAR_MID        = 2527,
 
	SPR_BTCAN_Y_PILLAR_BEG        = 2528,
 
	SPR_BTCAN_MONO_X_BEG          = 4346,
 
	SPR_BTCAN_MONO_X_MID          = 4347,
 
	SPR_BTCAN_MONO_X_END          = 4348,
 
	SPR_BTCAN_MONO_Y_END          = 4349,
 
	SPR_BTCAN_MONO_Y_MID          = 4350,
 
	SPR_BTCAN_MONO_Y_BEG          = 4351,
 
	SPR_BTCAN_MGLV_X_BEG          = 4386,
 
	SPR_BTCAN_MGLV_X_MID          = 4387,
 
	SPR_BTCAN_MGLV_X_END          = 4388,
 
	SPR_BTCAN_MGLV_Y_END          = 4389,
 
	SPR_BTCAN_MGLV_Y_MID          = 4390,
 
	SPR_BTCAN_MGLV_Y_BEG          = 4391,
 

	
 
	/* little concrete bridge */
 
	SPR_BTCON_RAIL_X				= 2493,
 
	SPR_BTCON_RAIL_Y				= 2494,
 
	SPR_BTCON_ROAD_X				= 2495,
 
	SPR_BTCON_ROAD_Y				= 2496,
 
	SPR_BTCON_X_FRONT				= 2497,
 
	SPR_BTCON_Y_FRONT				= 2498,
 
	SPR_BTCON_X_PILLAR			= 2505,
 
	SPR_BTCON_Y_PILLAR			= 2506,
 
	SPR_BTCON_MONO_X				= 4344,
 
	SPR_BTCON_MONO_Y				= 4345,
 
	SPR_BTCON_MGLV_X				= 4384,
 
	SPR_BTCON_MGLV_Y				= 4385,
 
	SPR_BTCON_RAIL_X        = 2493,
 
	SPR_BTCON_RAIL_Y        = 2494,
 
	SPR_BTCON_ROAD_X        = 2495,
 
	SPR_BTCON_ROAD_Y        = 2496,
 
	SPR_BTCON_X_FRONT       = 2497,
 
	SPR_BTCON_Y_FRONT       = 2498,
 
	SPR_BTCON_X_PILLAR      = 2505,
 
	SPR_BTCON_Y_PILLAR      = 2506,
 
	SPR_BTCON_MONO_X        = 4344,
 
	SPR_BTCON_MONO_Y        = 4345,
 
	SPR_BTCON_MGLV_X        = 4384,
 
	SPR_BTCON_MGLV_Y        = 4385,
 

	
 
	/* little steel girder bridge */
 
	SPR_BTGIR_RAIL_X				= 2553,
 
	SPR_BTGIR_RAIL_Y				= 2554,
 
	SPR_BTGIR_ROAD_X				= 2555,
 
	SPR_BTGIR_ROAD_Y				= 2556,
 
	SPR_BTGIR_X_FRONT				= 2557,
 
	SPR_BTGIR_Y_FRONT				= 2558,
 
	SPR_BTGIR_X_PILLAR			= 2505,
 
	SPR_BTGIR_Y_PILLAR			= 2506,
 
	SPR_BTGIR_MONO_X				= 4362,
 
	SPR_BTGIR_MONO_Y				= 4363,
 
	SPR_BTGIR_MGLV_X				= 4402,
 
	SPR_BTGIR_MGLV_Y				= 4403,
 
	SPR_BTGIR_RAIL_X        = 2553,
 
	SPR_BTGIR_RAIL_Y        = 2554,
 
	SPR_BTGIR_ROAD_X        = 2555,
 
	SPR_BTGIR_ROAD_Y        = 2556,
 
	SPR_BTGIR_X_FRONT       = 2557,
 
	SPR_BTGIR_Y_FRONT       = 2558,
 
	SPR_BTGIR_X_PILLAR      = 2505,
 
	SPR_BTGIR_Y_PILLAR      = 2506,
 
	SPR_BTGIR_MONO_X        = 4362,
 
	SPR_BTGIR_MONO_Y        = 4363,
 
	SPR_BTGIR_MGLV_X        = 4402,
 
	SPR_BTGIR_MGLV_Y        = 4403,
 

	
 
	/* tubular bridges */
 
	/* tubular bridges have 3 kinds of tiles:
 
@@ -651,64 +649,119 @@ enum Sprites {
 
			a middle tile (full tunnel), marked _MID
 
			and an end tile (half a tube on the near side, maked _END
 
	*/
 
	SPR_BTTUB_X_FRONT_BEG				= 2559,
 
	SPR_BTTUB_X_FRONT_MID				= 2660,
 
	SPR_BTTUB_X_FRONT_END				= 2561,
 
	SPR_BTTUB_Y_FRONT_END				= 2562,
 
	SPR_BTTUB_Y_FRONT_MID				= 2563,
 
	SPR_BTTUB_Y_FRONT_BEG				= 2564,
 
	SPR_BTTUB_X_RAIL_REAR_BEG		= 2569,
 
	SPR_BTTUB_X_RAIL_REAR_MID		= 2570,
 
	SPR_BTTUB_X_RAIL_REAR_END		= 2571,
 
	SPR_BTTUB_X_FRONT_BEG       = 2559,
 
	SPR_BTTUB_X_FRONT_MID       = 2660,
 
	SPR_BTTUB_X_FRONT_END       = 2561,
 
	SPR_BTTUB_Y_FRONT_END       = 2562,
 
	SPR_BTTUB_Y_FRONT_MID       = 2563,
 
	SPR_BTTUB_Y_FRONT_BEG       = 2564,
 
	SPR_BTTUB_X_RAIL_REAR_BEG   = 2569,
 
	SPR_BTTUB_X_RAIL_REAR_MID   = 2570,
 
	SPR_BTTUB_X_RAIL_REAR_END   = 2571,
 

	
 

	
 
	/* ramps (for all bridges except wood and tubular?)*/
 
	SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437,
 
	SPR_BTGEN_RAIL_X_SLOPE_UP		= 2438,
 
	SPR_BTGEN_RAIL_Y_SLOPE_DOWN	= 2439,
 
	SPR_BTGEN_RAIL_Y_SLOPE_UP		= 2440,
 
	SPR_BTGEN_RAIL_RAMP_X_UP		= 2441,
 
	SPR_BTGEN_RAIL_RAMP_X_DOWN	= 2442,
 
	SPR_BTGEN_RAIL_RAMP_Y_UP		= 2443,
 
	SPR_BTGEN_RAIL_RAMP_Y_DOWN	= 2444,
 
	SPR_BTGEN_RAIL_X_SLOPE_UP   = 2438,
 
	SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439,
 
	SPR_BTGEN_RAIL_Y_SLOPE_UP   = 2440,
 
	SPR_BTGEN_RAIL_RAMP_X_UP    = 2441,
 
	SPR_BTGEN_RAIL_RAMP_X_DOWN  = 2442,
 
	SPR_BTGEN_RAIL_RAMP_Y_UP    = 2443,
 
	SPR_BTGEN_RAIL_RAMP_Y_DOWN  = 2444,
 
	SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445,
 
	SPR_BTGEN_ROAD_X_SLOPE_UP		= 2446,
 
	SPR_BTGEN_ROAD_Y_SLOPE_DOWN	= 2447,
 
	SPR_BTGEN_ROAD_Y_SLOPE_UP		= 2448,
 
	SPR_BTGEN_ROAD_RAMP_X_UP		= 2449,
 
	SPR_BTGEN_ROAD_RAMP_X_DOWN	= 2450,
 
	SPR_BTGEN_ROAD_RAMP_Y_UP		= 2451,
 
	SPR_BTGEN_ROAD_RAMP_Y_DOWN	= 2452,
 
	SPR_BTGEN_ROAD_X_SLOPE_UP   = 2446,
 
	SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447,
 
	SPR_BTGEN_ROAD_Y_SLOPE_UP   = 2448,
 
	SPR_BTGEN_ROAD_RAMP_X_UP    = 2449,
 
	SPR_BTGEN_ROAD_RAMP_X_DOWN  = 2450,
 
	SPR_BTGEN_ROAD_RAMP_Y_UP    = 2451,
 
	SPR_BTGEN_ROAD_RAMP_Y_DOWN  = 2452,
 
	SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326,
 
	SPR_BTGEN_MONO_X_SLOPE_UP		= 4327,
 
	SPR_BTGEN_MONO_Y_SLOPE_DOWN	= 4328,
 
	SPR_BTGEN_MONO_Y_SLOPE_UP		= 4329,
 
	SPR_BTGEN_MONO_RAMP_X_UP		= 4330,
 
	SPR_BTGEN_MONO_RAMP_X_DOWN	= 4331,
 
	SPR_BTGEN_MONO_RAMP_Y_UP		= 4332,
 
	SPR_BTGEN_MONO_RAMP_Y_DOWN	= 4333,
 
	SPR_BTGEN_MONO_X_SLOPE_UP   = 4327,
 
	SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328,
 
	SPR_BTGEN_MONO_Y_SLOPE_UP   = 4329,
 
	SPR_BTGEN_MONO_RAMP_X_UP    = 4330,
 
	SPR_BTGEN_MONO_RAMP_X_DOWN  = 4331,
 
	SPR_BTGEN_MONO_RAMP_Y_UP    = 4332,
 
	SPR_BTGEN_MONO_RAMP_Y_DOWN  = 4333,
 
	SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366,
 
	SPR_BTGEN_MGLV_X_SLOPE_UP		= 4367,
 
	SPR_BTGEN_MGLV_Y_SLOPE_DOWN	= 4368,
 
	SPR_BTGEN_MGLV_Y_SLOPE_UP		= 4369,
 
	SPR_BTGEN_MGLV_RAMP_X_UP		= 4370,
 
	SPR_BTGEN_MGLV_RAMP_X_DOWN	= 4371,
 
	SPR_BTGEN_MGLV_RAMP_Y_UP		= 4372,
 
	SPR_BTGEN_MGLV_RAMP_Y_DOWN	= 4373,
 
	SPR_BTGEN_MGLV_X_SLOPE_UP   = 4367,
 
	SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368,
 
	SPR_BTGEN_MGLV_Y_SLOPE_UP   = 4369,
 
	SPR_BTGEN_MGLV_RAMP_X_UP    = 4370,
 
	SPR_BTGEN_MGLV_RAMP_X_DOWN  = 4371,
 
	SPR_BTGEN_MGLV_RAMP_Y_UP    = 4372,
 
	SPR_BTGEN_MGLV_RAMP_Y_DOWN  = 4373,
 

	
 

	
 
	/* Vehicle sprite-flags (red/green) */
 
	SPR_FLAG_VEH_STOPPED	= 3090,
 
	SPR_FLAG_VEH_RUNNING	= 3091,
 
	SPR_FLAG_VEH_STOPPED  = 3090,
 
	SPR_FLAG_VEH_RUNNING  = 3091,
 

	
 
	/* Rotor sprite numbers */
 
	SPR_ROTOR_STOPPED		= 3901,
 
	SPR_ROTOR_MOVING_1	= 3902,
 
	SPR_ROTOR_MOVING_3	= 3904,
 
	SPR_ROTOR_STOPPED   = 3901,
 
	SPR_ROTOR_MOVING_1  = 3902,
 
	SPR_ROTOR_MOVING_3  = 3904,
 

	
 
	/* Town/house sprites */
 
	SPR_LIFT = 1443,
 

	
 
	//used in town_land.h
 
	//CNST1..3 = Those are the different stages of construction
 
	//The last 2 hexas correspond to the type of building it represent, if any
 
	SPR_CNST1_TALLOFFICE_00                 = 1421,
 
	SPR_CNST2_TALLOFFICE_00                 = 1422,
 
	SPR_CNST3_TALLOFFICE_00                 = 1423,
 
	SPR_GROUND_TALLOFFICE_00                = 1424,
 
	SPR_BUILD_TALLOFFICE_00                 = 1425, //temperate
 
	SPR_CNST1_OFFICE_01                     = 1426,
 
	SPR_CNST2_OFFICE_01                     = 1427,
 
	SPR_BUILD_OFFICE_01                     = 1428, //temperate
 
	SPR_GROUND_OFFICE_01                    = 1429,
 
	SPR_CNST1_SMLBLCKFLATS_02               = 1430, //Small Block of Flats
 
	SPR_CNST2_SMLBLCKFLATS_02               = 1431,
 
	SPR_BUILD_SMLBLCKFLATS_02               = 1432, //temperate
 
	SPR_GROUND_SMLBLCKFLATS_02              = 1433,
 
	SPR_CNST1_TEMPCHURCH                    = 1434,
 
	SPR_CNST2_TEMPCHURCH                    = 1435,
 
	SPR_BUILD_TEMPCHURCH                    = 1436,
 
	SPR_GROUND_TEMPCHURCH                   = 1437,
 
	SPR_CNST1_LARGEOFFICE_04                = 1440,
 
	SPR_CNST2_LARGEOFFICE_04                = 1441,
 
	SPR_BUILD_LARGEOFFICE_04                = 1442, // temperate, sub-arctic, subtropical
 
	SPR_BUILD_LARGEOFFICE_04_SNOW           = 4569, // same, with snow
 
	// These are in fact two houses for the same houseID.  so V1 and V2
 
	SPR_CNST1_TOWNHOUSE_06_V1               = 1444,
 
	SPR_CNST2_TOWNHOUSE_06_V1               = 1445,
 
	SPR_BUILD_TOWNHOUSE_06_V1               = 1446, // 1st variation
 
	SPR_GRND_TOWNHOUSE_06_V1                = 1447,
 
	SPR_CNST1_TOWNHOUSE_06_V2               = 1501, // used as ground, but is stage1
 
	SPR_CNST1_TOWNHOUSE_06_V2_P             = 1502, // pipes extensions for previous
 
	SPR_CNST2_TOWNHOUSE_06_V2_G             = 1503, // Ground of cnst stage 2
 
	SPR_CNST2_TOWNHOUSE_06_V2               = 1504, // real cnst stage 2
 
	SPR_GRND_TOWNHOUSE_06_V2                = 1505,
 
	SPR_BUILD_TOWNHOUSE_06_V2               = 1506, // 2nd variation
 
	SPR_CNST1_HOTEL_07_NW                   = 1448,
 
	SPR_CNST2_HOTEL_07_NW                   = 1449,
 
	SPR_BUILD_HOTEL_07_NW                   = 1450,
 
	SPR_CNST1_HOTEL_07_SE                   = 1451,
 
	SPR_CNST2_HOTEL_07_SE                   = 1452,
 
	SPR_BUILD_HOTEL_07_SE                   = 1453,
 
	SPR_STATUE_HORSERIDER_09                = 1454,
 
	SPR_FOUNTAIN_0A                         = 1455,
 
	SPR_PARKSTATUE_0B                       = 1456,
 
	SPR_PARKALLEY_0C                        = 1457,
 
	SPR_CNST1_OFFICE_0D                     = 1458,
 
	SPR_CNST2_OFFICE_0D                     = 1459,
 
	SPR_BUILD_OFFICE_0D                     = 1460,
 
	SPR_CNST1_SHOPOFFICE_0E                 = 1461,
 
	SPR_CNST2_SHOPOFFICE_0E                 = 1462,
 
	SPR_BUILD_SHOPOFFICE_0E                 = 1463,
 
	SPR_CNST1_SHOPOFFICE_0F                 = 1464,
 
	SPR_CNST2_SHOPOFFICE_0F                 = 1465,
 
	SPR_BUILD_SHOPOFFICE_0F                 = 1466,
 

	
 
	/* Easter egg/disaster sprites */
 
	SPR_BLIMP                  = 3905, // Zeppelin
 
	SPR_BLIMP_CRASHING         = 3906,
 
@@ -885,14 +938,14 @@ enum Sprites {
 
	SPR_BUBBLE_ABSORB_4 = 4762,
 

	
 
	/* road_gui.c */
 
	SPR_IMG_ROAD_NW				= 1309,
 
	SPR_IMG_ROAD_NE				= 1310,
 
	SPR_IMG_ROAD_DEPOT		= 1295,
 
	SPR_IMG_BUS_STATION		= 749,
 
	SPR_IMG_TRUCK_BAY			= 750,
 
	SPR_IMG_BRIDGE				= 2594,
 
	SPR_IMG_ROAD_TUNNEL		= 2429,
 
	SPR_IMG_REMOVE				= 714,
 
	SPR_IMG_ROAD_NW       = 1309,
 
	SPR_IMG_ROAD_NE       = 1310,
 
	SPR_IMG_ROAD_DEPOT    = 1295,
 
	SPR_IMG_BUS_STATION   = 749,
 
	SPR_IMG_TRUCK_BAY     = 750,
 
	SPR_IMG_BRIDGE        = 2594,
 
	SPR_IMG_ROAD_TUNNEL   = 2429,
 
	SPR_IMG_REMOVE        = 714,
 

	
 
	/* rail_gui.c */
 
	SPR_IMG_AUTORAIL   = SPR_OPENTTD_BASE + 0,
 
@@ -963,6 +1016,7 @@ typedef enum CursorSprites {
 
	SPR_CURSOR_EW_MAGLEV      = 1273,
 
	SPR_CURSOR_NWSE_MAGLEV    = 1274,
 

	
 
	SPR_CURSOR_RAIL_DEPOT     = 1296,
 
	SPR_CURSOR_RAIL_STATION   = 1300,
 

	
 
	SPR_CURSOR_TUNNEL_RAIL    = 2434,
 
@@ -974,8 +1028,6 @@ typedef enum CursorSprites {
 
	SPR_CURSOR_AUTOMAGLEV     = SPR_OPENTTD_BASE + 6,
 

	
 
	SPR_CURSOR_WAYPOINT       = SPR_OPENTTD_BASE + 7,
 

	
 
	SPR_CURSOR_RAIL_DEPOT     = 1296,
 
	SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 11,
 
	SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 12,
 

	
 
@@ -997,11 +1049,11 @@ typedef enum CursorSprites {
 

	
 
/// Animation macro in table/animcursors.h (_animcursors[])
 
enum AnimCursors {
 
	ANIMCURSOR_DEMOLISH     = -1,	///<  704 -  707 - demolish dynamite
 
	ANIMCURSOR_LOWERLAND    = -2,	///<  699 -  701 - lower land tool
 
	ANIMCURSOR_RAISELAND    = -3,	///<  696 -  698 - raise land tool
 
	ANIMCURSOR_PICKSTATION  = -4,	///<  716 -  718 - goto-order icon
 
	ANIMCURSOR_BUILDSIGNALS	= -5,	///< 1292 - 1293 - build signal
 
	ANIMCURSOR_DEMOLISH     = -1, ///<  704 -  707 - demolish dynamite
 
	ANIMCURSOR_LOWERLAND    = -2, ///<  699 -  701 - lower land tool
 
	ANIMCURSOR_RAISELAND    = -3, ///<  696 -  698 - raise land tool
 
	ANIMCURSOR_PICKSTATION  = -4, ///<  716 -  718 - goto-order icon
 
	ANIMCURSOR_BUILDSIGNALS = -5, ///< 1292 - 1293 - build signal
 
};
 

	
 
/**
 
@@ -1032,9 +1084,9 @@ enum SpriteSetup {
 
 */
 
enum Modifiers {
 
	///when a sprite is to be displayed transparently, this bit needs to be set.
 
	PALETTE_MODIFIER_TRANSPARENT 	= 1 << TRANSPARENT_BIT,
 
	PALETTE_MODIFIER_TRANSPARENT  = 1 << TRANSPARENT_BIT,
 
	///this bit is set when a recoloring process is in action
 
	PALETTE_MODIFIER_COLOR 				= 1 << RECOLOR_BIT,
 
	PALETTE_MODIFIER_COLOR        = 1 << RECOLOR_BIT,
 

	
 
	//This is used for the GfxFillRect function
 
	///Used to draw a "grey out" rectangle. @see GfxFillRect
 
@@ -1044,9 +1096,8 @@ enum Modifiers {
 
};
 

	
 
/** Masks needed for sprite operations.
 
  * @note Do not modify this enum. Alter SpriteSetup instead
 
  * @see SpriteSetup
 
  */
 
 * @note Do not modify this enum. Alter SpriteSetup instead
 
 * @see SpriteSetup */
 
enum SpriteMasks {
 
	///Maximum number of sprites that can be loaded at a given time.
 
	MAX_SPRITES = (1 << SPRITE_WIDTH) - 1,
 
@@ -1072,56 +1123,56 @@ enum PaletteSprites {
 
	//the actual sprite number is the upper 16 bits of the number
 

	
 
	///Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
 
	PALETTE_TILE_RED_PULSATING 	= PALETTE_RECOLOR_SPRITE(0x303),
 
	PALETTE_TILE_RED_PULSATING  = PALETTE_RECOLOR_SPRITE(0x303),
 
	///makes a square red. is used when removing rails or other stuff
 
	PALETTE_SEL_TILE_RED 				= PALETTE_RECOLOR_SPRITE(0x304),
 
	PALETTE_SEL_TILE_RED        = PALETTE_RECOLOR_SPRITE(0x304),
 
	///This draws a blueish square (catchment areas for example)
 
	PALETTE_SEL_TILE_BLUE 			= PALETTE_RECOLOR_SPRITE(0x305),
 
	PALETTE_SEL_TILE_BLUE       = PALETTE_RECOLOR_SPRITE(0x305),
 
	//0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
 
	//here the color switches begin
 
	//use this if you add stuff to the value, so that the resulting color
 
	//is not a fixed value.
 
	//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet!
 
	PALETTE_TO_COLORS 					= 0x307 << PALETTE_SPRITE_START,
 
	PALETTE_TO_DARK_BLUE 				= PALETTE_RECOLOR_SPRITE(0x307),
 
	PALETTE_TO_PALE_GREEN 			= PALETTE_RECOLOR_SPRITE(0x308),
 
	PALETTE_TO_PINK 						= PALETTE_RECOLOR_SPRITE(0x309),
 
	PALETTE_TO_YELLOW 					= PALETTE_RECOLOR_SPRITE(0x30A),
 
	PALETTE_TO_RED 							= PALETTE_RECOLOR_SPRITE(0x30B),
 
	PALETTE_TO_LIGHT_BLUE 			= PALETTE_RECOLOR_SPRITE(0x30C),
 
	PALETTE_TO_GREEN 						= PALETTE_RECOLOR_SPRITE(0x30D),
 
	PALETTE_TO_DARK_GREEN 			= PALETTE_RECOLOR_SPRITE(0x30E),
 
	PALETTE_TO_BLUE 						= PALETTE_RECOLOR_SPRITE(0x30F),
 
	PALETTE_TO_CREAM 						= PALETTE_RECOLOR_SPRITE(0x310),
 
	PALETTE_TO_COLORS           = 0x307 << PALETTE_SPRITE_START,
 
	PALETTE_TO_DARK_BLUE        = PALETTE_RECOLOR_SPRITE(0x307),
 
	PALETTE_TO_PALE_GREEN       = PALETTE_RECOLOR_SPRITE(0x308),
 
	PALETTE_TO_PINK             = PALETTE_RECOLOR_SPRITE(0x309),
 
	PALETTE_TO_YELLOW           = PALETTE_RECOLOR_SPRITE(0x30A),
 
	PALETTE_TO_RED              = PALETTE_RECOLOR_SPRITE(0x30B),
 
	PALETTE_TO_LIGHT_BLUE       = PALETTE_RECOLOR_SPRITE(0x30C),
 
	PALETTE_TO_GREEN            = PALETTE_RECOLOR_SPRITE(0x30D),
 
	PALETTE_TO_DARK_GREEN       = PALETTE_RECOLOR_SPRITE(0x30E),
 
	PALETTE_TO_BLUE             = PALETTE_RECOLOR_SPRITE(0x30F),
 
	PALETTE_TO_CREAM            = PALETTE_RECOLOR_SPRITE(0x310),
 
	//maybe don't use as player color because it doesn't display in the graphs?
 
	PALETTE_TO_MAUVE 						= PALETTE_RECOLOR_SPRITE(0x311),
 
	PALETTE_TO_PURPLE 					= PALETTE_RECOLOR_SPRITE(0x312),
 
	PALETTE_TO_ORANGE 					= PALETTE_RECOLOR_SPRITE(0x313),
 
	PALETTE_TO_BROWN 						= PALETTE_RECOLOR_SPRITE(0x314),
 
	PALETTE_TO_GREY 						= PALETTE_RECOLOR_SPRITE(0x315),
 
	PALETTE_TO_WHITE 						= PALETTE_RECOLOR_SPRITE(0x316),
 
 	//sets color to bare land stuff, for rail and road (and crossings)
 
	PALETTE_TO_BARE_LAND 				= PALETTE_RECOLOR_SPRITE(0x317),
 
	PALETTE_TO_MAUVE            = PALETTE_RECOLOR_SPRITE(0x311),
 
	PALETTE_TO_PURPLE           = PALETTE_RECOLOR_SPRITE(0x312),
 
	PALETTE_TO_ORANGE           = PALETTE_RECOLOR_SPRITE(0x313),
 
	PALETTE_TO_BROWN            = PALETTE_RECOLOR_SPRITE(0x314),
 
	PALETTE_TO_GREY             = PALETTE_RECOLOR_SPRITE(0x315),
 
	PALETTE_TO_WHITE            = PALETTE_RECOLOR_SPRITE(0x316),
 
	//sets color to bare land stuff, for rail and road (and crossings)
 
	PALETTE_TO_BARE_LAND        = PALETTE_RECOLOR_SPRITE(0x317),
 
	//XXX is 318-31A really not used?
 
	PALETTE_TO_STRUCT_BLUE      = PALETTE_RECOLOR_SPRITE(0x31B),
 
	//structure color to something brownish (for the cantilever bridges for example)
 
	PALETTE_TO_STRUCT_BROWN 		= PALETTE_RECOLOR_SPRITE(0x31C),
 
	PALETTE_TO_STRUCT_BROWN     = PALETTE_RECOLOR_SPRITE(0x31C),
 
	PALETTE_TO_STRUCT_WHITE     = PALETTE_RECOLOR_SPRITE(0x31D),
 
	//sets bridge or structure to red, little concrete one and cantilever use this one for example
 
	PALETTE_TO_STRUCT_RED 			= PALETTE_RECOLOR_SPRITE(0x31E),
 
	PALETTE_TO_STRUCT_RED       = PALETTE_RECOLOR_SPRITE(0x31E),
 
	PALETTE_TO_STRUCT_GREEN     = PALETTE_RECOLOR_SPRITE(0x31F),
 
	PALETTE_TO_STRUCT_CONCRETE 	= PALETTE_RECOLOR_SPRITE(0x320),  //Sets the suspension bridge to concrete, also other strucutures use it
 
	PALETTE_TO_STRUCT_YELLOW 		= PALETTE_RECOLOR_SPRITE(0x321),    //Sets the bridge color to yellow (suspension and tubular)
 
	PALETTE_TO_TRANSPARENT 			= 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT,	//This sets the sprite to transparent
 
	PALETTE_TO_STRUCT_CONCRETE  = PALETTE_RECOLOR_SPRITE(0x320),  //Sets the suspension bridge to concrete, also other strucutures use it
 
	PALETTE_TO_STRUCT_YELLOW    = PALETTE_RECOLOR_SPRITE(0x321),    //Sets the bridge color to yellow (suspension and tubular)
 
	PALETTE_TO_TRANSPARENT      = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent
 
	//This is used for changing the tubular bridges to the silicon display, or some grayish color
 
	PALETTE_TO_STRUCT_GREY 			= PALETTE_RECOLOR_SPRITE(0x323),
 
	PALETTE_CRASH 							= PALETTE_RECOLOR_SPRITE(0x324),	//this changes stuff to the "crash color"
 
	PALETTE_TO_STRUCT_GREY      = PALETTE_RECOLOR_SPRITE(0x323),
 
	PALETTE_CRASH               = PALETTE_RECOLOR_SPRITE(0x324),  //this changes stuff to the "crash color"
 
	//XXX another place where structures are colored.
 
	//I'm not sure which colors these are
 
	PALETTE_59E 								= PALETTE_RECOLOR_SPRITE(0x59E),
 
	PALETTE_59F 								= PALETTE_RECOLOR_SPRITE(0x59F),
 
	PALETTE_59E                 = PALETTE_RECOLOR_SPRITE(0x59E),
 
	PALETTE_59F                 = PALETTE_RECOLOR_SPRITE(0x59F),
 
};
 
#undef PALETTE_RECOLOR_SPRITE
 
/* #undef PALETTE_RECOLOR_SPRITE commented because needed in newgrf.c*/
 

	
 
#define MAKE_TRANSPARENT(img) (img = (img & SPRITE_MASK) | PALETTE_TO_TRANSPARENT)