/* $Id$ */
#ifndef TREE_LAND_H
#define TREE_LAND_H
static const SpriteID _tree_sprites_1[4] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
};
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};