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/* $Id$ */
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#ifndef TREE_LAND_H
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#define TREE_LAND_H
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static const SpriteID _tree_sprites_1[4] = {
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0x118D,
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0x11A0,
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0x11B3,
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0x11C6,
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};
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static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
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static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
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static const byte _tree_layout_xy[4][8] = {
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{9, 3, 1, 8, 0, 0, 8, 9},
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{4, 4, 9, 1, 6, 9, 0, 9},
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{9, 1, 0, 9, 6, 6, 3, 0},
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{3, 9, 8, 2, 9, 9, 1, 5},
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};
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static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = {
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{ 0x652, 0x659, 0x660, 0x667}, /* 0 */
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{ 0x652, 0x667, 0x66e, 0x675}, /* 1 */
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{ 0x652, 0x66e, 0x659, 0x675}, /* 2 */
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