@@ -70,7 +70,7 @@ struct Town {
byte road_build_months;
// Index in town array
uint16 index;
TownID index;
// NOSAVE: UpdateTownRadius updates this given the house count.
uint16 radius[5];
@@ -80,7 +80,7 @@ uint32 GetWorldPopulation(void);
void UpdateTownVirtCoord(Town *t);
void InitializeTown(void);
void ShowTownViewWindow(uint town);
void ShowTownViewWindow(TownID town);
void DeleteTown(Town *t);
void ExpandTown(Town *t);
Town *CreateRandomTown(uint attempts);
@@ -130,7 +130,7 @@ enum {
bool CheckforTownRating(uint32 flags, Town *t, byte type);
VARDEF uint16 *_town_sort;
VARDEF TownID *_town_sort;
extern MemoryPool _town_pool;