/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "strings.h"
#include "road.h"
#include "road_map.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "town.h"
#include "command.h"
#include "pathfind.h"
#include "gfx.h"
#include "industry.h"
#include "station.h"
#include "player.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "gui.h"
#include "variables.h"
enum {
/* Max towns: 64000 (8 * 8000) */
TOWN_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
TOWN_POOL_MAX_BLOCKS = 8000,
};